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Treantmonk's Guide to Wizards 5e
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<blockquote data-quote="FormerlyHemlock" data-source="post: 6616544" data-attributes="member: 6787650"><p>Your guide asks "Where do you get the creature to bind?" It's simple, it comes from another spell. (Planar Binding even addresses how it extends that spell's duration.) Just overcast Conjure Elemental at 8th/9th level to get a souped-up elemental (DM will have to create something) and then bind that. Or Conjure Celestial (Couatl) or Conjure Fey or Gate, as discussed above.</p><p></p><p><strong>On a different note:</strong> another error I noticed in your guide is that you seem to think Imprisonment costs you the material component. "Target an 18th level Wizard for example and you need to pay 9000gp to cast this spell one time – and it provides a saving throw to avoid the effect (but you still lose your 9000gp)." That's not correct--you keep the material component because it doesn't say it's consumed. It looks like you have the same misconception with Circle of Death. "This is a kaboom spell that does the same damage as a 3rd level fireball on average. The damage is necrotic and the save is Constitution. It’s just awful. Wait, I forgot the 500gp material component." It's a 500 gp one-time cost for a 60' radius spell. Not fantastic but good at killing large numbers of weakish things. It doesn't deserve the opprobium you pile on it, although if it cost you 500gp per casting it would.</p><p></p><p><strong>Comment on Magic Jar:</strong> you recommend having an ally "throw the gem into a roomful of enemies." Magic Jar in 5E isn't so good at taking down large numbers of enemies any more, because of that whole "if you die in someone else's body, you're dead in real life" thing. (Yes, you get a save, but it's a nonproficient dump-stat save against your own spell DC. You're not going to make that save very often.) It's more of a replacement for old-style Dominate Person: possess the crown prince to do shenanigans over the course of days. It <em>is</em> possible to use this spell in combat still, either because you're Death Warded or because you have a Clone set up, but it's no longer possible to use it to just chew through disposable bodies any more. In short, if there's a "room full of enemies", Magic Jar will be a risky bet compared to Fireball/etc.</p></blockquote><p></p>
[QUOTE="FormerlyHemlock, post: 6616544, member: 6787650"] Your guide asks "Where do you get the creature to bind?" It's simple, it comes from another spell. (Planar Binding even addresses how it extends that spell's duration.) Just overcast Conjure Elemental at 8th/9th level to get a souped-up elemental (DM will have to create something) and then bind that. Or Conjure Celestial (Couatl) or Conjure Fey or Gate, as discussed above. [B]On a different note:[/B] another error I noticed in your guide is that you seem to think Imprisonment costs you the material component. "Target an 18th level Wizard for example and you need to pay 9000gp to cast this spell one time – and it provides a saving throw to avoid the effect (but you still lose your 9000gp)." That's not correct--you keep the material component because it doesn't say it's consumed. It looks like you have the same misconception with Circle of Death. "This is a kaboom spell that does the same damage as a 3rd level fireball on average. The damage is necrotic and the save is Constitution. It’s just awful. Wait, I forgot the 500gp material component." It's a 500 gp one-time cost for a 60' radius spell. Not fantastic but good at killing large numbers of weakish things. It doesn't deserve the opprobium you pile on it, although if it cost you 500gp per casting it would. [B]Comment on Magic Jar:[/B] you recommend having an ally "throw the gem into a roomful of enemies." Magic Jar in 5E isn't so good at taking down large numbers of enemies any more, because of that whole "if you die in someone else's body, you're dead in real life" thing. (Yes, you get a save, but it's a nonproficient dump-stat save against your own spell DC. You're not going to make that save very often.) It's more of a replacement for old-style Dominate Person: possess the crown prince to do shenanigans over the course of days. It [I]is[/I] possible to use this spell in combat still, either because you're Death Warded or because you have a Clone set up, but it's no longer possible to use it to just chew through disposable bodies any more. In short, if there's a "room full of enemies", Magic Jar will be a risky bet compared to Fireball/etc. [/QUOTE]
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