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Treantmonk's Guide to Wizards 5e
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<blockquote data-quote="Celtavian" data-source="post: 6616589" data-attributes="member: 5834"><p>The 5000 gold diamond is not consumed. Only a one time cost. How about a Yugoloth? Most of them don't have save bonuses other than their ability. </p><p></p><p>Hmm. I read the Stalker entry again. I can bind some stalkers and use them to kill over and over again. I'm going to have get a few at some point.</p><p></p><p></p><p></p><p>24 mephitis might still better than 32 wolves. Mephits are more versatile.</p><p></p><p></p><p></p><p>Hmm. Wolves use pack tactics and are likely to group together in a very tight group to attack as a pack. Even if I don't get all 32, getting 15 to 20 is not unheard of. Wolves don't fly and don't have no ranged attacks. At higher level a lot of enemies can avoid ground attacks from creatures like wolves.</p><p></p><p></p><p></p><p>Did you forget about <em>planar ally</em>? This spell can't be dispelled either. No concentration. </p><p></p><p>A couatl is pretty nice. Would it be a hard sell to allow a neutral or evil cleric to summon fiends? I allow it. Fiends and celestials are more powerful than fey, elementals, or animals. I'm expecting far more options with fiends and celestials as more books release.</p><p></p><p>I'm always considering the higher levels. I can expect to reach level 12 plus in the majority of our campaigns. We pound pretty fast through the lower levels. I look at what a class is capable at level 15 plus to see how it would do. I feel the higher level summoning options for clerics offer more versatility than wizards or druids due to the power and versatility of fiends and celestials.</p></blockquote><p></p>
[QUOTE="Celtavian, post: 6616589, member: 5834"] The 5000 gold diamond is not consumed. Only a one time cost. How about a Yugoloth? Most of them don't have save bonuses other than their ability. Hmm. I read the Stalker entry again. I can bind some stalkers and use them to kill over and over again. I'm going to have get a few at some point. 24 mephitis might still better than 32 wolves. Mephits are more versatile. Hmm. Wolves use pack tactics and are likely to group together in a very tight group to attack as a pack. Even if I don't get all 32, getting 15 to 20 is not unheard of. Wolves don't fly and don't have no ranged attacks. At higher level a lot of enemies can avoid ground attacks from creatures like wolves. Did you forget about [I]planar ally[/I]? This spell can't be dispelled either. No concentration. A couatl is pretty nice. Would it be a hard sell to allow a neutral or evil cleric to summon fiends? I allow it. Fiends and celestials are more powerful than fey, elementals, or animals. I'm expecting far more options with fiends and celestials as more books release. I'm always considering the higher levels. I can expect to reach level 12 plus in the majority of our campaigns. We pound pretty fast through the lower levels. I look at what a class is capable at level 15 plus to see how it would do. I feel the higher level summoning options for clerics offer more versatility than wizards or druids due to the power and versatility of fiends and celestials. [/QUOTE]
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