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Treantmonk's Guide to Wizards 5e
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<blockquote data-quote="FormerlyHemlock" data-source="post: 6616592" data-attributes="member: 6787650"><p>Whoops! You're right, I misread. That radically changes my evaluation of Gate. You're right, wizards are therefore better summoners than druids.</p><p></p><p>Mephits vs. wolves: in my experience, Mephits aren't actually impressive. They have maybe a third of the damage output of wolves due to no advantage and roughly half the damage per attack. Also lower mobility. They are superior meat shields but inferior weapons. (I'm not saying they're bad, or even worse than wolves, I'm just pointing out pros and cons.)</p><p></p><p>Wolf vs. Fireball: I try to keep all of my forces dispersed as much as possible on the assumption that 5E AoE effects are common but short-ranged. If I had 32 wolves, I'd likely operate them in two packs of 16, each of which is split into two groups of 8. On any given turn, one group attacks and then pulls back (enduring one opportunity attack, possibly at disadvantage due to prone) while the other rushes in. Ergo, 16 attacks at advantage for 7 points of damage per hit plus proning, with a roughly forty foot separation between groups (wolf movement = 40'). You'll probably hit 10 of them with a Fireball, which is an acceptable loss fraction. And yeah, wolves aren't useful against flying enemies but then again neither are mephits, usually (too slow to catch up).</p><p></p><p>Planar Ally: every time I read that spell, the thing that jumps out at me is that it is prohibitively expensive. 1000 gp per hour (10,000 per day) and a full share of XP? No, thank you.</p></blockquote><p></p>
[QUOTE="FormerlyHemlock, post: 6616592, member: 6787650"] Whoops! You're right, I misread. That radically changes my evaluation of Gate. You're right, wizards are therefore better summoners than druids. Mephits vs. wolves: in my experience, Mephits aren't actually impressive. They have maybe a third of the damage output of wolves due to no advantage and roughly half the damage per attack. Also lower mobility. They are superior meat shields but inferior weapons. (I'm not saying they're bad, or even worse than wolves, I'm just pointing out pros and cons.) Wolf vs. Fireball: I try to keep all of my forces dispersed as much as possible on the assumption that 5E AoE effects are common but short-ranged. If I had 32 wolves, I'd likely operate them in two packs of 16, each of which is split into two groups of 8. On any given turn, one group attacks and then pulls back (enduring one opportunity attack, possibly at disadvantage due to prone) while the other rushes in. Ergo, 16 attacks at advantage for 7 points of damage per hit plus proning, with a roughly forty foot separation between groups (wolf movement = 40'). You'll probably hit 10 of them with a Fireball, which is an acceptable loss fraction. And yeah, wolves aren't useful against flying enemies but then again neither are mephits, usually (too slow to catch up). Planar Ally: every time I read that spell, the thing that jumps out at me is that it is prohibitively expensive. 1000 gp per hour (10,000 per day) and a full share of XP? No, thank you. [/QUOTE]
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