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Treantmonk's Guide to Wizards 5e
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<blockquote data-quote="DaveDash" data-source="post: 6617343" data-attributes="member: 6786202"><p>The paralyzed condition is probably one of the worst conditions in the game to be subjected too. It's basically more than "can" win a battle, it's more like "WILL" win a battle. It's miles ahead of Otto's and Slow for numerous reasons, including the condition it applies, its range, its base level, and how it scales with higher level slots.</p><p></p><p>Lots of spells mildly inconvenience you for a round, they do not screw you over. Hold Person/Hold Monster spells basically make you win the game against anything that doesn't have a legendary action, when your own DC's reach 16+. And it's a second level spell. My group is level 16 now, DC 18, and any NPC they find they immediately shut them down with this spell. The Great Weapon Master Paladin then rolls up and crits for insane damage.</p><p>Also remember now that combat lasts 3-4 rounds now most of the time. This is true for high levels or for low levels. Being paralyzed for a round is massive.</p></blockquote><p></p>
[QUOTE="DaveDash, post: 6617343, member: 6786202"] The paralyzed condition is probably one of the worst conditions in the game to be subjected too. It's basically more than "can" win a battle, it's more like "WILL" win a battle. It's miles ahead of Otto's and Slow for numerous reasons, including the condition it applies, its range, its base level, and how it scales with higher level slots. Lots of spells mildly inconvenience you for a round, they do not screw you over. Hold Person/Hold Monster spells basically make you win the game against anything that doesn't have a legendary action, when your own DC's reach 16+. And it's a second level spell. My group is level 16 now, DC 18, and any NPC they find they immediately shut them down with this spell. The Great Weapon Master Paladin then rolls up and crits for insane damage. Also remember now that combat lasts 3-4 rounds now most of the time. This is true for high levels or for low levels. Being paralyzed for a round is massive. [/QUOTE]
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