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<blockquote data-quote="Celtavian" data-source="post: 6619527" data-attributes="member: 5834"><p>You mean he stated he meant something else later on in the thread? Yes, I read that.</p><p></p><p></p><p></p><p>It does not help. Not even sure why you wasted time posting this given I did not disagree with non-combat uses for spells. The fact is Dausuul's original post implied it should be for story purposes or some larger plot that would do next to nothing unless the DM took a lot of time to flesh out the overall effect it would have. If a spell is created specifically for either purpose, it should go in the DMG.</p><p></p><p><em>Sequester</em> is not that type of spell. It has a very specific non-combat purpose that could find use in a variety of scenarios. </p><p></p><p>In the context you are attempting to use plot in, anything could be a plot spell. You're changing the goal posts and attempting an argument I never made in the first place. Just as emdw45 is creating a disagreement that never existed and taking shots about it that are tiresome. Every single spell in the book is a plot spell by your definitions. Even a combat spell that wins a combat advances the plot and can affect things for years to come. An <em>invisibility</em> spell used to infiltrate a castle and kidnap someone is a non-combat plot spell. A <em>fireball</em> used to burn an entire section of forest is a non-combat plot spell according to your criteria.</p><p></p><p>I never argued against any of that. You as a player can use any spell available in the PHB for any purpose you can conceive of. A spell that is created solely for advancement of a nation scale plot that would require a DM to develop and create an adventure solely because you cast the spell is not something that should be in the PHB. Maybe that will make it clearer to you. I wasn't arguing against anything you, Dausuul after he clarified, or emdw45 stated. Clever and effective use of magic in schemes is fine by me.</p></blockquote><p></p>
[QUOTE="Celtavian, post: 6619527, member: 5834"] You mean he stated he meant something else later on in the thread? Yes, I read that. It does not help. Not even sure why you wasted time posting this given I did not disagree with non-combat uses for spells. The fact is Dausuul's original post implied it should be for story purposes or some larger plot that would do next to nothing unless the DM took a lot of time to flesh out the overall effect it would have. If a spell is created specifically for either purpose, it should go in the DMG. [I]Sequester[/I] is not that type of spell. It has a very specific non-combat purpose that could find use in a variety of scenarios. In the context you are attempting to use plot in, anything could be a plot spell. You're changing the goal posts and attempting an argument I never made in the first place. Just as emdw45 is creating a disagreement that never existed and taking shots about it that are tiresome. Every single spell in the book is a plot spell by your definitions. Even a combat spell that wins a combat advances the plot and can affect things for years to come. An [I]invisibility[/I] spell used to infiltrate a castle and kidnap someone is a non-combat plot spell. A [i]fireball[/i] used to burn an entire section of forest is a non-combat plot spell according to your criteria. I never argued against any of that. You as a player can use any spell available in the PHB for any purpose you can conceive of. A spell that is created solely for advancement of a nation scale plot that would require a DM to develop and create an adventure solely because you cast the spell is not something that should be in the PHB. Maybe that will make it clearer to you. I wasn't arguing against anything you, Dausuul after he clarified, or emdw45 stated. Clever and effective use of magic in schemes is fine by me. [/QUOTE]
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