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<blockquote data-quote="fireinthedust" data-source="post: 6720634" data-attributes="member: 51930"><p>I agree with you. What I'm trying to say is that I believe these are the values WOTC is using when designing the races. </p><p></p><p>I think, at the end of the day, WOTC has a secret point value chart they use that is similar to how Mutants and Masterminds has their superhero point buy. While the end result of the values may vary in terms of balance (which is why they pre-package them for us), the cost of each element in the package is what I'm claiming it is BASED ON what I'm seeing from the feats. Assuming the feats are the key to breaking down the game system; what Mearls said was modularity.</p><p></p><p>I think 120 darkvision is broken in game, for players. I also agree with you 100% that svirfneblin should have daylight weakness: it must be oversight.</p><p></p><p>And the Mountain Dwarves have massive overcompensation in terms of the points they get, according to my GUESSES based on the values in the feats, compared to Hill dwarves, and compared to other subraces. They're the ones at 53, while other major demihuman races have 42mp. </p><p></p><p>But you're bang on in your points on the races. I might be wrong about the exact values, but I think WOTC assumes that 60ft darkvision is worth 2 points, so they also just added another 60ft for 2mp. The result doesn't matter to the cost, so long as the points used equal out IF YOU'RE USING POINT BUY like in M&M.</p><p></p><p></p><p>Font: Yeah, sorry: it's a wordpress template, and I can't figure out how to change it without paying them money.</p><p></p><p>That said: I have a website I need to link to that has the article on it; I'll link there (it also has my art, and should have links to my published adventures <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite8" alt=":D" title="Big grin :D" loading="lazy" data-shortname=":D" /> )</p><p></p><p><a href="http://www.fireinthedust.com/fireinthedust-productions/" target="_blank">http://www.fireinthedust.com/fireinthedust-productions/</a></p></blockquote><p></p>
[QUOTE="fireinthedust, post: 6720634, member: 51930"] I agree with you. What I'm trying to say is that I believe these are the values WOTC is using when designing the races. I think, at the end of the day, WOTC has a secret point value chart they use that is similar to how Mutants and Masterminds has their superhero point buy. While the end result of the values may vary in terms of balance (which is why they pre-package them for us), the cost of each element in the package is what I'm claiming it is BASED ON what I'm seeing from the feats. Assuming the feats are the key to breaking down the game system; what Mearls said was modularity. I think 120 darkvision is broken in game, for players. I also agree with you 100% that svirfneblin should have daylight weakness: it must be oversight. And the Mountain Dwarves have massive overcompensation in terms of the points they get, according to my GUESSES based on the values in the feats, compared to Hill dwarves, and compared to other subraces. They're the ones at 53, while other major demihuman races have 42mp. But you're bang on in your points on the races. I might be wrong about the exact values, but I think WOTC assumes that 60ft darkvision is worth 2 points, so they also just added another 60ft for 2mp. The result doesn't matter to the cost, so long as the points used equal out IF YOU'RE USING POINT BUY like in M&M. Font: Yeah, sorry: it's a wordpress template, and I can't figure out how to change it without paying them money. That said: I have a website I need to link to that has the article on it; I'll link there (it also has my art, and should have links to my published adventures :D ) [url]http://www.fireinthedust.com/fireinthedust-productions/[/url] [/QUOTE]
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