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Treantmonk's Guide to Wizards 5e
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<blockquote data-quote="SpoCk0nd0pe" data-source="post: 7184509" data-attributes="member: 6803972"><p>After getting back to my actual wizard, I would like to start more discussions about spells <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>I know you absolutely love Evard's since 3.5 (where it was really overpowered). But I would like to ask: Is the 3d6 damage really worth the two spell slots? It seems like web is very similar. Web allows only a strength <u>check</u>, not str or dex to get free and lightly obscures. It does need anchor points though. In my opinion Web is the overall better control spell and may deserve a sky blue rating. I'm not so sure spending a 4th level slot to add 3d6 damage to restrained creatures who might have an easier time getting out is worth it.</p><p></p><p>About Otiluke's Resilient Sphere:</p><p>This spell seems really good in a vacuum because it is so versatile. But as an actual Wizard, you may want to cast polymorph instead if you need to save an ally. It seems like a much better proposition in general. You may also want to use other spells if your aim is to remove an opponent from combat. Using the sphere for that purpose seems like a bad idea, the same way you really dislike single target save or suck. If you really must have a save or suck spell, maybe something targeting an unusual save (Banishment/Phantasmal Force) or lower level (Tasha's) would be a better use of your spell slots.</p><p>On paper, the spell looks really tempting but when I think about what I would use it for, I find I already memorised other spells doing the same job but better.</p><p></p><p>I know there has already been some discussion about Phantasmal Force but if you rate Banishment green for targeting an unusual save and Otiluke's for it's versatility as save or suck, Phantasmal Force deserves a green rating too imho <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="SpoCk0nd0pe, post: 7184509, member: 6803972"] After getting back to my actual wizard, I would like to start more discussions about spells :) I know you absolutely love Evard's since 3.5 (where it was really overpowered). But I would like to ask: Is the 3d6 damage really worth the two spell slots? It seems like web is very similar. Web allows only a strength [U]check[/U], not str or dex to get free and lightly obscures. It does need anchor points though. In my opinion Web is the overall better control spell and may deserve a sky blue rating. I'm not so sure spending a 4th level slot to add 3d6 damage to restrained creatures who might have an easier time getting out is worth it. About Otiluke's Resilient Sphere: This spell seems really good in a vacuum because it is so versatile. But as an actual Wizard, you may want to cast polymorph instead if you need to save an ally. It seems like a much better proposition in general. You may also want to use other spells if your aim is to remove an opponent from combat. Using the sphere for that purpose seems like a bad idea, the same way you really dislike single target save or suck. If you really must have a save or suck spell, maybe something targeting an unusual save (Banishment/Phantasmal Force) or lower level (Tasha's) would be a better use of your spell slots. On paper, the spell looks really tempting but when I think about what I would use it for, I find I already memorised other spells doing the same job but better. I know there has already been some discussion about Phantasmal Force but if you rate Banishment green for targeting an unusual save and Otiluke's for it's versatility as save or suck, Phantasmal Force deserves a green rating too imho :) [/QUOTE]
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