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Treantmonk's Guide to Wizards 5e
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<blockquote data-quote="Treantmonklvl20" data-source="post: 7187755" data-attributes="member: 55582"><p>My experience is that the big baddie with a bunch of soft minions was more common in 4e. In 5e I find a lot of big baddies by themselves, or groups of monsters of equivalent value (These are the situations I'm normally lobbing in a fireball). Sometimes there is a big baddie with minions, but this seems to be the exception, at least in the published 5e adventures I've run so far.</p><p></p><p>Encounters where minions create a wall that fighters can't get through is rarer still. I can't even think of a single example of that in any sessions I've played recently. Not saying it never happens, but circumstantial enough that I would never plan spell preparations to deal with it.</p><p></p><p>That said, when it does happen, you are right that fireball is the gold standard. Good range, better placement options, good area of effect, and no prep time make it a superior choice to the other options you mentioned most of the time. </p><p></p><p>Again, not saying minion clearing is a waste of time, or something not worthy of consideration. Just saying that it isn't as regular an occurance as it was in the previous D&D edition, where this is clearly the role of the Wizard character. In those few cases where the fighters can't get to the BBG because of a wall of minions, I would also suggest that blasts are not the only solution either. I'm just not sure its worthy of that much consideration in spell selection.</p></blockquote><p></p>
[QUOTE="Treantmonklvl20, post: 7187755, member: 55582"] My experience is that the big baddie with a bunch of soft minions was more common in 4e. In 5e I find a lot of big baddies by themselves, or groups of monsters of equivalent value (These are the situations I'm normally lobbing in a fireball). Sometimes there is a big baddie with minions, but this seems to be the exception, at least in the published 5e adventures I've run so far. Encounters where minions create a wall that fighters can't get through is rarer still. I can't even think of a single example of that in any sessions I've played recently. Not saying it never happens, but circumstantial enough that I would never plan spell preparations to deal with it. That said, when it does happen, you are right that fireball is the gold standard. Good range, better placement options, good area of effect, and no prep time make it a superior choice to the other options you mentioned most of the time. Again, not saying minion clearing is a waste of time, or something not worthy of consideration. Just saying that it isn't as regular an occurance as it was in the previous D&D edition, where this is clearly the role of the Wizard character. In those few cases where the fighters can't get to the BBG because of a wall of minions, I would also suggest that blasts are not the only solution either. I'm just not sure its worthy of that much consideration in spell selection. [/QUOTE]
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