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Treantmonk's Guide to Wizards 5e
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<blockquote data-quote="MooreVol" data-source="post: 7205054" data-attributes="member: 6873206"><p>Hi! Long time reader (of this thread), first time poster (I think). So I've just (relatively) recently gotten back into RPG's after (poorly) "playing" 2e and some others in high school. I've really enjoyed your guide. Very helpful and my wizard, who is mostly based on your guide, has been a lot of fun to play. While it's occasionally a little boring to just use cantrips (keeping my "powder" dry, so to speak) during early encounters, more than one BBEG battle has been won easily thanks to the wily shenanigans of my (demi-)god wizard. </p><p></p><p>A couple things:</p><p></p><p>-Conjure Lesser Demons. I know it's UA but it's allowed in our game, and has been my best spell so far. Summoning 8 dretches to surround the BBEG is delightful. Their damage is icing, but how they impede movement and draw opportunity attacks is the best part. If you can land a Blindness/Deafness spell on the BBEG in the next round (and as a Diviner, I often can) and get advantage on their attacks, then they're doing damage comparable to a fireball each round (though obviously it decreases each round as they're killed off). It seems like it's better than most of the control spells at this level. The only downside is that the rest of my party hates it as the dretch attacks do slow down the game a little. </p><p></p><p>-So I'm at 7th level now and looking at Level 4 spells. I'm intrigued by Storm Sphere. Your guide mentions having to restrain or trap creatures... Is that because the 60ft-from-the-center range is not so great? Or because if you're not also getting the 2d6 bludgeoning damage from being in the 20ft radius of the sphere that the damage isn't worth it? </p><p>I'm thinking that the bonus action attack (even if it's just 4d6) is pretty worthwhile and that the 2d6 bludgeoning damage and 20ft radius sphere of no-trespassiness is icing on the cake. But I'm really not very into the numbers and so forth, so I'm not sure if the low-ish damage makes it not as great as it seems. Would appreciate your thoughts (and everyone else's too - it took me 2-3 weeks to read the 58 pages of this thread to make sure it hadn't already been discussed, but it was an enjoyable read).</p><p></p><p>-I know you've downgraded Evard's already, but I was curious. How much do you take into account that it allows a STR OR DEX check to escape? I'm used to selecting my spells based on what I expect to be each creature's weakness, but giving them a choice seems like it would really weaken the pool of targets. Are there that many creatures/monsters/bad guys with low STR and DEX? Or once you get your Spell DC above 16 (17?) does it not really matter that much?</p><p></p><p>-I'm excited for Polymorph, Banishment, and Watery Sphere (and Storm Sphere, I think). Level 4 spells seem like a lotta fun. That is all.</p></blockquote><p></p>
[QUOTE="MooreVol, post: 7205054, member: 6873206"] Hi! Long time reader (of this thread), first time poster (I think). So I've just (relatively) recently gotten back into RPG's after (poorly) "playing" 2e and some others in high school. I've really enjoyed your guide. Very helpful and my wizard, who is mostly based on your guide, has been a lot of fun to play. While it's occasionally a little boring to just use cantrips (keeping my "powder" dry, so to speak) during early encounters, more than one BBEG battle has been won easily thanks to the wily shenanigans of my (demi-)god wizard. A couple things: -Conjure Lesser Demons. I know it's UA but it's allowed in our game, and has been my best spell so far. Summoning 8 dretches to surround the BBEG is delightful. Their damage is icing, but how they impede movement and draw opportunity attacks is the best part. If you can land a Blindness/Deafness spell on the BBEG in the next round (and as a Diviner, I often can) and get advantage on their attacks, then they're doing damage comparable to a fireball each round (though obviously it decreases each round as they're killed off). It seems like it's better than most of the control spells at this level. The only downside is that the rest of my party hates it as the dretch attacks do slow down the game a little. -So I'm at 7th level now and looking at Level 4 spells. I'm intrigued by Storm Sphere. Your guide mentions having to restrain or trap creatures... Is that because the 60ft-from-the-center range is not so great? Or because if you're not also getting the 2d6 bludgeoning damage from being in the 20ft radius of the sphere that the damage isn't worth it? I'm thinking that the bonus action attack (even if it's just 4d6) is pretty worthwhile and that the 2d6 bludgeoning damage and 20ft radius sphere of no-trespassiness is icing on the cake. But I'm really not very into the numbers and so forth, so I'm not sure if the low-ish damage makes it not as great as it seems. Would appreciate your thoughts (and everyone else's too - it took me 2-3 weeks to read the 58 pages of this thread to make sure it hadn't already been discussed, but it was an enjoyable read). -I know you've downgraded Evard's already, but I was curious. How much do you take into account that it allows a STR OR DEX check to escape? I'm used to selecting my spells based on what I expect to be each creature's weakness, but giving them a choice seems like it would really weaken the pool of targets. Are there that many creatures/monsters/bad guys with low STR and DEX? Or once you get your Spell DC above 16 (17?) does it not really matter that much? -I'm excited for Polymorph, Banishment, and Watery Sphere (and Storm Sphere, I think). Level 4 spells seem like a lotta fun. That is all. [/QUOTE]
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