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Treantmonk's Guide to Wizards 5e
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<blockquote data-quote="Treantmonklvl20" data-source="post: 7209252" data-attributes="member: 55582"><p>Nope. That was my first impression, but I've had limited practical experience with the spell to change my views to this point.</p><p></p><p></p><p></p><p>What the spell says is "On a successful save, the creature is ejected from that space, to the nearest unoccupied space outside it."</p><p></p><p>The forced movement for those that make their saves is only circumstantially useful. However, those circumstances aren't that hard to think up. Here's one off the top of my head:</p><p></p><p>Your party is walking down the street, when assassins attack!</p><p></p><p>Look there on that rooftop - it's an archer! He keeps popping up and down behind the ledge and being a real jerk. (I'll mark him with a J)</p><p></p><p>(Edit - these did not work out at all. Sorry about that. Let me try playing with them a bit - OK - pretend the "X"'s are empty space)</p><p></p><p>XXXXXXXXXX|</p><p>XXXXXXXXXX|</p><p>XXXXXXXX J |</p><p>__________|</p><p></p><p> Shooting at poor party down here.</p><p></p><p></p><p>So you cast Watery sphere. You place it like this: (Sorry, this looks pretty crappy - but hopefully is understandable</p><p></p><p>XXXXXXXXXXX|</p><p>XXXXX_______|</p><p>XXXXX| XX| XX|</p><p>XXXXX|___|___|</p><p>XXXXX| XX| XJ |</p><p>_____|___|___|</p><p></p><p>So the assassin makes his save - and he's ejected out of the sphere to the nearest unoccupied space. That gives him two options - both of them send him off the rooftop.</p><p></p><p></p><p>An action is a hefty cost. Then again, restrained is a pretty nice condition - and being able to move those restrained targets around is pretty nice too. Not really a spell you want to use when everything is on the line, and you are willing to cast many spells, but when you want to cast 1 spell for the entire battle, and contribute throughout, I still think this should perform very nicely. I'm not sure my rating is correct - but that's still the rating I lean to.</p><p></p><p></p><p>There definitely may be some out of combat utility, though I'm pretty stingy about using a 5th level slot for utility. I wouldn't really compare it to a wall of stone for combat utility. A wall of stone can be placed between enemies that are right beside each other, dividing them. A pool of mud relies on those enemies already being far apart, and not using ranged attacks (or flying as you point out). Certainly of use if you are trying to prevent an enemy from closing on you quickly and they begin far away, and aren't capable of flight, and the ground you are on is rock, but that's a lot of circumstances. I agree that no concentration is nice, I'm just not all that sold on the effect. I am inclined to agree with you that picking this up at a higher level is attractive as you will be looking for more non-concentration spells, and there is a certain niche of situations where this could be very handy.</p><p></p><p>For me, when I consider a spell highly situational, I lean to orange.</p></blockquote><p></p>
[QUOTE="Treantmonklvl20, post: 7209252, member: 55582"] Nope. That was my first impression, but I've had limited practical experience with the spell to change my views to this point. What the spell says is "On a successful save, the creature is ejected from that space, to the nearest unoccupied space outside it." The forced movement for those that make their saves is only circumstantially useful. However, those circumstances aren't that hard to think up. Here's one off the top of my head: Your party is walking down the street, when assassins attack! Look there on that rooftop - it's an archer! He keeps popping up and down behind the ledge and being a real jerk. (I'll mark him with a J) (Edit - these did not work out at all. Sorry about that. Let me try playing with them a bit - OK - pretend the "X"'s are empty space) XXXXXXXXXX| XXXXXXXXXX| XXXXXXXX J | __________| Shooting at poor party down here. So you cast Watery sphere. You place it like this: (Sorry, this looks pretty crappy - but hopefully is understandable XXXXXXXXXXX| XXXXX_______| XXXXX| XX| XX| XXXXX|___|___| XXXXX| XX| XJ | _____|___|___| So the assassin makes his save - and he's ejected out of the sphere to the nearest unoccupied space. That gives him two options - both of them send him off the rooftop. An action is a hefty cost. Then again, restrained is a pretty nice condition - and being able to move those restrained targets around is pretty nice too. Not really a spell you want to use when everything is on the line, and you are willing to cast many spells, but when you want to cast 1 spell for the entire battle, and contribute throughout, I still think this should perform very nicely. I'm not sure my rating is correct - but that's still the rating I lean to. There definitely may be some out of combat utility, though I'm pretty stingy about using a 5th level slot for utility. I wouldn't really compare it to a wall of stone for combat utility. A wall of stone can be placed between enemies that are right beside each other, dividing them. A pool of mud relies on those enemies already being far apart, and not using ranged attacks (or flying as you point out). Certainly of use if you are trying to prevent an enemy from closing on you quickly and they begin far away, and aren't capable of flight, and the ground you are on is rock, but that's a lot of circumstances. I agree that no concentration is nice, I'm just not all that sold on the effect. I am inclined to agree with you that picking this up at a higher level is attractive as you will be looking for more non-concentration spells, and there is a certain niche of situations where this could be very handy. For me, when I consider a spell highly situational, I lean to orange. [/QUOTE]
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