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Treantmonk's Guide to Wizards 5e
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<blockquote data-quote="jgsugden" data-source="post: 7262626" data-attributes="member: 2629"><p>But you're such a fan of Kaboom wizards.... <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> </p><p></p><p>I think the idea is to try to make a version of wizards that can be an effective 'non-Godwizard' model - that can get in there, Alpha Strike with large area damage spells and then use magic from a dangerous front line position, wading in with Cones of Cold, etc... I think that is very hard to do within the existing framework of the wizard class.Discussion of the new spells is one of the most interesting things to me. I'm really looking forward to seeing some favorites from past editions return, although I wonder if Tenser's Transformation will be more effective than a T-rex Polymorph, etc... </p><p></p><p>I also imagine you may want to revist some of your current spell analysis after we see the section on Spellcasting that discusses identifying a spell, perceiving a caster at work, invalid targets... Specific rules for identifying a spell as it is cast may have impacts on Counterspell, for example.</p><p></p><p>Some racial feats may be worth mentioning, and we may have some new multi-class options worth discussing as well. They put some effort into not making Int a dump stat for all other classes, afterall, and the Mastermind might be an interesting multiclass option for a 3 level dip.</p></blockquote><p></p>
[QUOTE="jgsugden, post: 7262626, member: 2629"] But you're such a fan of Kaboom wizards.... :-) I think the idea is to try to make a version of wizards that can be an effective 'non-Godwizard' model - that can get in there, Alpha Strike with large area damage spells and then use magic from a dangerous front line position, wading in with Cones of Cold, etc... I think that is very hard to do within the existing framework of the wizard class.Discussion of the new spells is one of the most interesting things to me. I'm really looking forward to seeing some favorites from past editions return, although I wonder if Tenser's Transformation will be more effective than a T-rex Polymorph, etc... I also imagine you may want to revist some of your current spell analysis after we see the section on Spellcasting that discusses identifying a spell, perceiving a caster at work, invalid targets... Specific rules for identifying a spell as it is cast may have impacts on Counterspell, for example. Some racial feats may be worth mentioning, and we may have some new multi-class options worth discussing as well. They put some effort into not making Int a dump stat for all other classes, afterall, and the Mastermind might be an interesting multiclass option for a 3 level dip. [/QUOTE]
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