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Treasure for a 2nd level party
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<blockquote data-quote="ceratitis" data-source="post: 2836274" data-attributes="member: 39937"><p>well most has already been said but...</p><p>how about MW thieftools for the rogue? not everything has to be combat you know?</p><p>i definitly like adding fluff to the discription. i'd also give the ring to the monk as he is in much more need of it then the wizard. </p><p>consider handing over more consumable items then permanent ones.it makes it easier on you as a tough encounter will most likely simply use up some of them to save the party and permanent items are harder to get rid of. also consider adding some cool flavour items that have no real game value like beard rings for the dwarf, music instruments with fluff text for the bard ect... you mayfind your players prefer a mundaine item with a cool story/history over magical items.</p><p>Z</p></blockquote><p></p>
[QUOTE="ceratitis, post: 2836274, member: 39937"] well most has already been said but... how about MW thieftools for the rogue? not everything has to be combat you know? i definitly like adding fluff to the discription. i'd also give the ring to the monk as he is in much more need of it then the wizard. consider handing over more consumable items then permanent ones.it makes it easier on you as a tough encounter will most likely simply use up some of them to save the party and permanent items are harder to get rid of. also consider adding some cool flavour items that have no real game value like beard rings for the dwarf, music instruments with fluff text for the bard ect... you mayfind your players prefer a mundaine item with a cool story/history over magical items. Z [/QUOTE]
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Treasure for a 2nd level party
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