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Treasure for a 2nd level party
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<blockquote data-quote="Tinker Gnome" data-source="post: 2836290" data-attributes="member: 15608"><p>Sej: Hehe, that is a cool description for the Greatsword, I think I will use it.<img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>Hopeless: Hmmm, okay I will throw in a nice dagger for the Rogue. The Monk already has one of the highest ACs in the group(18 without anything), so the ring will still probably go to the Wizard, who has an AC of 13. They will recive the bow from a commoner who is taking potshots at the rbelling guards, they will notice him and try to kill him. If the PCs save him he will give them the bow, which he tells them was handed down from his great grandfater who used to be an excellent woodsmen. The guards have of their own free will rebeled, so the remaining loyal guards will tell them they can have whatever they find on them as a reward. I suppose I can give the Wizard a couple of more scrolls, maybe a scroll of scorching ray, the shield scroll, and one of some other 1st level spell. The scrolls have been stolen from the town Wizard, who the PCs will find holed up somewhere. The Sorcerer and his Clerical minion are just pawns for a greater power that I will reveal later on in the campaign. The Sorcerer is taking over the town as a starting point for taking over the entire Lower Lands, but this is at the behest of another entity.</p><p></p><p>The reason the guards rebeled was because of low wages, long hours, and poor working conditions. There are also a lot of them who are simply corrupt. But I am going to have many of the good ones who were just swayed by the Sorcerers words surrender when they are beaten by the PCs. Normally this wouldnt be any cause for taking up arms against the town, but the Sorcerer and the Cleric are great at persuading people to follow them, and so they incited the rebellion.</p><p></p><p>Grimnar and his Orc minions are a well-known group of raiders in the area, the Sorcerer has recruited him in taking over the town. The Sorcerer has promised him a pick of the nicest place in town to call his own when the rebellion is complete.</p><p></p><p>Thanks a lot man for helping me so much.<img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>Ceratitis: Yeah, I will prolly give the Rogue some tools, as he kind of needs them. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Tinker Gnome, post: 2836290, member: 15608"] Sej: Hehe, that is a cool description for the Greatsword, I think I will use it.:) Hopeless: Hmmm, okay I will throw in a nice dagger for the Rogue. The Monk already has one of the highest ACs in the group(18 without anything), so the ring will still probably go to the Wizard, who has an AC of 13. They will recive the bow from a commoner who is taking potshots at the rbelling guards, they will notice him and try to kill him. If the PCs save him he will give them the bow, which he tells them was handed down from his great grandfater who used to be an excellent woodsmen. The guards have of their own free will rebeled, so the remaining loyal guards will tell them they can have whatever they find on them as a reward. I suppose I can give the Wizard a couple of more scrolls, maybe a scroll of scorching ray, the shield scroll, and one of some other 1st level spell. The scrolls have been stolen from the town Wizard, who the PCs will find holed up somewhere. The Sorcerer and his Clerical minion are just pawns for a greater power that I will reveal later on in the campaign. The Sorcerer is taking over the town as a starting point for taking over the entire Lower Lands, but this is at the behest of another entity. The reason the guards rebeled was because of low wages, long hours, and poor working conditions. There are also a lot of them who are simply corrupt. But I am going to have many of the good ones who were just swayed by the Sorcerers words surrender when they are beaten by the PCs. Normally this wouldnt be any cause for taking up arms against the town, but the Sorcerer and the Cleric are great at persuading people to follow them, and so they incited the rebellion. Grimnar and his Orc minions are a well-known group of raiders in the area, the Sorcerer has recruited him in taking over the town. The Sorcerer has promised him a pick of the nicest place in town to call his own when the rebellion is complete. Thanks a lot man for helping me so much.:) Ceratitis: Yeah, I will prolly give the Rogue some tools, as he kind of needs them. :) [/QUOTE]
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