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Treasure for a 2nd level party
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<blockquote data-quote="hopeless" data-source="post: 2836339" data-attributes="member: 36349"><p><strong>Reg: 2nd level Party</strong></p><p></p><p>What churches or shrines are present in this settlement?</p><p>Is the Sorceror's clerical minion a member of the main faith or part of a minority group the sorceror's coerced into helping take over the settlement in return for replacing the current town's patron deity for theirs?</p><p>If they are rivals whats happening with these faiths whilst the uprising is occurring?</p><p>Who does the dwarven cleric follow?</p><p>If they're all of the same faith and its a struggle inside the faith as the clerical minion is trying to replace the current head of the faith will that make things harder as they use his/her contacts to restrict access to healing or try to make them stay strictly neutral during the conflict?</p><p>Also what is the reaction of those guards when that well known group of raiders trot into town, will some of them change sides when they realise just what they've got themselves into or will they use their current position to act as spies in the enemy camp and try to help the Pcs when things start looking grim when the sorceror is forced to act directly against them? </p><p>And given how remarkable that greatsword sounds could it actually belong to someone important enough that they'll send others to retrieve it like for example a heirloom to the ruling family whose presence grants the wielder the clout to allow them to confront the current ruler of the town which the sorceror needs to "prove" their right to become the new ruler?</p><p>And whats the alignment of the Sorceror and his clerical minions?</p><p>If they are at least 5th (and 6th in case of the Sorceror) do they have access to Animate Dead and are they using it?</p><p>What feats do the lead bad guys possess?</p><p>Is extend spell one of them and what campaign world are you using or is it homebrewed?</p><p>More importantly does the town's past have anything to do with this mysterious Mr Big whose behind the Sorceror and his conquest?</p></blockquote><p></p>
[QUOTE="hopeless, post: 2836339, member: 36349"] [b]Reg: 2nd level Party[/b] What churches or shrines are present in this settlement? Is the Sorceror's clerical minion a member of the main faith or part of a minority group the sorceror's coerced into helping take over the settlement in return for replacing the current town's patron deity for theirs? If they are rivals whats happening with these faiths whilst the uprising is occurring? Who does the dwarven cleric follow? If they're all of the same faith and its a struggle inside the faith as the clerical minion is trying to replace the current head of the faith will that make things harder as they use his/her contacts to restrict access to healing or try to make them stay strictly neutral during the conflict? Also what is the reaction of those guards when that well known group of raiders trot into town, will some of them change sides when they realise just what they've got themselves into or will they use their current position to act as spies in the enemy camp and try to help the Pcs when things start looking grim when the sorceror is forced to act directly against them? And given how remarkable that greatsword sounds could it actually belong to someone important enough that they'll send others to retrieve it like for example a heirloom to the ruling family whose presence grants the wielder the clout to allow them to confront the current ruler of the town which the sorceror needs to "prove" their right to become the new ruler? And whats the alignment of the Sorceror and his clerical minions? If they are at least 5th (and 6th in case of the Sorceror) do they have access to Animate Dead and are they using it? What feats do the lead bad guys possess? Is extend spell one of them and what campaign world are you using or is it homebrewed? More importantly does the town's past have anything to do with this mysterious Mr Big whose behind the Sorceror and his conquest? [/QUOTE]
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