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Community
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D&D Older Editions
Treasure "hidden by invisibility"
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<blockquote data-quote="Man in the Funny Hat" data-source="post: 9255426" data-attributes="member: 32740"><p>Yeah, pretty much this. There isn't even a variation on invisibility (that I know of) that can make <strong><em>objects </em></strong>invisible, so it's pretty much <strong>DM fiat</strong> that it's invisible, not any spell or item that makes it invisible. Aaaaaand, I take issue with published modules or DM-created adventures where treasure is not just concealed, but made all but impossible to ever find without LITERALLY tearing every room of every dungeon apart and demolishing all contents in order to find the treasure that is put there.</p><p></p><p>It's a waste of time to make loot so impossible to find. It's a waste of time to just make it hard <em>enough </em>to find that you are actually motivating players to waste greater amounts of added time trying to FIND it. Putting invisible treasure in a room is an open admission that YOU WANT players to search rooms with Explore Pattern Delta (or the equivalent - we used to refer to it as S.O.P. searching). That is the only reason (that I can fathom) to hide treasure in that way as part of the game world YOU present to the players. You certainly don't put treasure in the game specifically so that it CAN'T be found (because the PC's NOT finding it is... fun?), yet the more difficult you make it TO be found, the more you're indicating that the relentless search for impossible to find treasure IS an important part of the game. Because you're spending the time and effort to place it there in the first place, you must therefore logically expect players to have their PC's expend as much or more effort to find it. Right?</p><p></p><p>"Gotcha" gaming sucks, and there's pretty easy-to-see reasons why nobody wants to play that way anymore. Arguing about whether the individual coins in the containers are invisible, or if it's the containers themselves that are invisible... that's missing the point.</p></blockquote><p></p>
[QUOTE="Man in the Funny Hat, post: 9255426, member: 32740"] Yeah, pretty much this. There isn't even a variation on invisibility (that I know of) that can make [B][I]objects [/I][/B]invisible, so it's pretty much [B]DM fiat[/B] that it's invisible, not any spell or item that makes it invisible. Aaaaaand, I take issue with published modules or DM-created adventures where treasure is not just concealed, but made all but impossible to ever find without LITERALLY tearing every room of every dungeon apart and demolishing all contents in order to find the treasure that is put there. It's a waste of time to make loot so impossible to find. It's a waste of time to just make it hard [I]enough [/I]to find that you are actually motivating players to waste greater amounts of added time trying to FIND it. Putting invisible treasure in a room is an open admission that YOU WANT players to search rooms with Explore Pattern Delta (or the equivalent - we used to refer to it as S.O.P. searching). That is the only reason (that I can fathom) to hide treasure in that way as part of the game world YOU present to the players. You certainly don't put treasure in the game specifically so that it CAN'T be found (because the PC's NOT finding it is... fun?), yet the more difficult you make it TO be found, the more you're indicating that the relentless search for impossible to find treasure IS an important part of the game. Because you're spending the time and effort to place it there in the first place, you must therefore logically expect players to have their PC's expend as much or more effort to find it. Right? "Gotcha" gaming sucks, and there's pretty easy-to-see reasons why nobody wants to play that way anymore. Arguing about whether the individual coins in the containers are invisible, or if it's the containers themselves that are invisible... that's missing the point. [/QUOTE]
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