Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
EN Publishing
Treasure in adventure paths
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Riastlin" data-source="post: 5580459" data-attributes="member: 94022"><p>A little late to the game I realize, but thought I would throw in my two cents as well. I think the idea should work well enough so long as the adventurers are given plenty of opportunities to go shopping during their careers (probably needs to be about once a level or so). </p><p> </p><p>As a DM this really has some appeal for me as well because my players are not real big on giving me wish lists for the most part, but are also very much in favor or certain items over others (for instance, they would turn down most +3 armors if they already had a +2 Deathcut). This provides a nice happy medium. They get the funds to buy what they want, when they want. I do think it needs to be made clear to the players though that they would be receiving very little in actual magic gear from the adventures per se so that they know they won't be finding that shiny magic sword that they can use for the next 5 levels on some random bad guy. As long as they know they'll have to buy their gear, and as long as they get sufficient cash to do so, then there shouldn't be a problem.</p><p> </p><p>Plus, the one thing I always found odd with magic items is that I would expect a creature that "drops" a magic sword to be using said sword and thus, said creature's stat block should probably be adjusting (to hit and dmg enhancement is probably already covered, but they should get the weapon power too, etc.).</p></blockquote><p></p>
[QUOTE="Riastlin, post: 5580459, member: 94022"] A little late to the game I realize, but thought I would throw in my two cents as well. I think the idea should work well enough so long as the adventurers are given plenty of opportunities to go shopping during their careers (probably needs to be about once a level or so). As a DM this really has some appeal for me as well because my players are not real big on giving me wish lists for the most part, but are also very much in favor or certain items over others (for instance, they would turn down most +3 armors if they already had a +2 Deathcut). This provides a nice happy medium. They get the funds to buy what they want, when they want. I do think it needs to be made clear to the players though that they would be receiving very little in actual magic gear from the adventures per se so that they know they won't be finding that shiny magic sword that they can use for the next 5 levels on some random bad guy. As long as they know they'll have to buy their gear, and as long as they get sufficient cash to do so, then there shouldn't be a problem. Plus, the one thing I always found odd with magic items is that I would expect a creature that "drops" a magic sword to be using said sword and thus, said creature's stat block should probably be adjusting (to hit and dmg enhancement is probably already covered, but they should get the weapon power too, etc.). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
EN Publishing
Treasure in adventure paths
Top