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<blockquote data-quote="Redbadge" data-source="post: 5580490" data-attributes="member: 61463"><p>Does this mean that under the default method a player will get enough total salary and stipend to purchase a Level +1, Level, Level -1, and Level -1 items on average?</p><p></p><p>For example, somewhere between levels 1 and 2 a player will receive 1920 gp (680 + 520 + 360 + 360)? Then, between levels 2 and 3, he or she will receive an additional 640 gold salary/stipend (total 2560 for level 3 minus the 1920 already received)?</p><p></p><p>If so, I think this is a really cool system, especially with ample time to shop each level as noted above. Also, I really like that with the ability to trade in at 100%, a player can always adjust himself to Level +1, Level, Level -1, and Level -1 whenever needed, always staying within an expected power level, but still feeling like they're at peak performance.</p><p></p><p>However, is it expected that ritual casters/people who like consumables will have to take some of their stipend to spend on ritual components and other consumables? Without the ability to trade in expended consumables at 100%, won't these players see their wealth degrade over time compared to players who only purchase regular magic items? For example, at level 11 a wizard who uses rituals profusely might be able to afford a level 12, a level 11, and level 10 and maybe only have enough left over for a level 9 item (4200 gp) rather than a level 10 (5000 gp). In other words, it would only take a few castings of a level 8 ritual (such as Remove Affliction, 250 gp component cost) to degrade this much, irrespective of any other consumables used.</p></blockquote><p></p>
[QUOTE="Redbadge, post: 5580490, member: 61463"] Does this mean that under the default method a player will get enough total salary and stipend to purchase a Level +1, Level, Level -1, and Level -1 items on average? For example, somewhere between levels 1 and 2 a player will receive 1920 gp (680 + 520 + 360 + 360)? Then, between levels 2 and 3, he or she will receive an additional 640 gold salary/stipend (total 2560 for level 3 minus the 1920 already received)? If so, I think this is a really cool system, especially with ample time to shop each level as noted above. Also, I really like that with the ability to trade in at 100%, a player can always adjust himself to Level +1, Level, Level -1, and Level -1 whenever needed, always staying within an expected power level, but still feeling like they're at peak performance. However, is it expected that ritual casters/people who like consumables will have to take some of their stipend to spend on ritual components and other consumables? Without the ability to trade in expended consumables at 100%, won't these players see their wealth degrade over time compared to players who only purchase regular magic items? For example, at level 11 a wizard who uses rituals profusely might be able to afford a level 12, a level 11, and level 10 and maybe only have enough left over for a level 9 item (4200 gp) rather than a level 10 (5000 gp). In other words, it would only take a few castings of a level 8 ritual (such as Remove Affliction, 250 gp component cost) to degrade this much, irrespective of any other consumables used. [/QUOTE]
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