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<blockquote data-quote="Jondor_Battlehammer" data-source="post: 4568913" data-attributes="member: 5335"><p>Since VoP and the Forsaker PrC break certain rules, you should create some treasures that do the same. I can think of some feats that could give these PCs benefits equal to some of the things theyare giving up, but at a balancing cost.</p><p></p><p>Every 2 ranks of Spellcraft/Knowledge Nature and Heal a VoP druid has, He can add this to his effective Wis mod for bonus spells per day, (Conjuration spells only?). Even at high levels, this only adds roughly one spell per level, but is in keeping with the VoP flavor that the PC gains power from his faith, not his item.</p><p></p><p>A tome of craftsmanship, allowing someone with apropriate Craft ranks to craft mundane items with inherent bonuses instead of magical ones. You could use magic item crafting rules, but substitute the apropriate caster level with Craft ranks. I.e. a Forsaker with "Craft Masterwork Weapon" and nine ranks in Craft "Arms" could forge a +3 Masterwork axe. As with all other masterworks, this would not stack with magical bonuses, and while he would be able to craft slightly better weapons than a spellcaster, many special abilities don't translate over well. +x to hit, yes. Keen, sure. Flaming Burst, not so much.</p><p></p><p>You could also grant them Mettle as a feat. Its a PrC special ability that acts like Evasion, only for Fort and Will saves.</p><p></p><p>These options could replicate having both more static and disposable items for use by these two PCs, but the issue could also be one of perception. Does it really matter that the Wizard has the perfect scroll for your current dilemma, that he has had for the past five adventures, when it could easily have been the Spell Thief carrying it? Or that the Fighter chose to keep the magic carpet to give himself a magical movement option, but then ends up ferrying EVERYONE across the the Great Rift of Doom. Most items that do not fill a body slot are not very personal.</p></blockquote><p></p>
[QUOTE="Jondor_Battlehammer, post: 4568913, member: 5335"] Since VoP and the Forsaker PrC break certain rules, you should create some treasures that do the same. I can think of some feats that could give these PCs benefits equal to some of the things theyare giving up, but at a balancing cost. Every 2 ranks of Spellcraft/Knowledge Nature and Heal a VoP druid has, He can add this to his effective Wis mod for bonus spells per day, (Conjuration spells only?). Even at high levels, this only adds roughly one spell per level, but is in keeping with the VoP flavor that the PC gains power from his faith, not his item. A tome of craftsmanship, allowing someone with apropriate Craft ranks to craft mundane items with inherent bonuses instead of magical ones. You could use magic item crafting rules, but substitute the apropriate caster level with Craft ranks. I.e. a Forsaker with "Craft Masterwork Weapon" and nine ranks in Craft "Arms" could forge a +3 Masterwork axe. As with all other masterworks, this would not stack with magical bonuses, and while he would be able to craft slightly better weapons than a spellcaster, many special abilities don't translate over well. +x to hit, yes. Keen, sure. Flaming Burst, not so much. You could also grant them Mettle as a feat. Its a PrC special ability that acts like Evasion, only for Fort and Will saves. These options could replicate having both more static and disposable items for use by these two PCs, but the issue could also be one of perception. Does it really matter that the Wizard has the perfect scroll for your current dilemma, that he has had for the past five adventures, when it could easily have been the Spell Thief carrying it? Or that the Fighter chose to keep the magic carpet to give himself a magical movement option, but then ends up ferrying EVERYONE across the the Great Rift of Doom. Most items that do not fill a body slot are not very personal. [/QUOTE]
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