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Treasure Troubles Resulting in Item Points
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<blockquote data-quote="Evilhalfling" data-source="post: 4532905" data-attributes="member: 16991"><p>hmm, long post. </p><p>I am running into similar problems with treasures. The four man party is about to reach 4th, and they have found 8 items so far. Then one player dropped taking 2 items. </p><p>They have gotten most of the gold parcels and have somewhere around 300 gp each, which is not enough to purchase even level 1 items. I was wondering why. Instead they bought two horses and a wagon and a pair of healing potions. Thanks for running the math, it makes more sense now. </p><p> </p><p>I asked for magic item wish lists, but two players don't have the inclination to search though the books for the best items and it feels weird to be taking requests. I will have to give these strange item points some thought. </p><p></p><p>I also worry about hits and misses in the items I hand out each item has had an individual descriptions, with implied backstories and crafter motivations. But this is a lot of work, and if the PC would have preferred something else it was a waste of work. I told the thief his duelist dagger would level up with him, but level 8 seems a long way, I forgot why I made this promise, I think it was something neat he did in character back at level 2. We are running 1 level per 3 sessions, the same rate we averaged in 3.5 - with holiday breaks thats 4 months before level 8.</p></blockquote><p></p>
[QUOTE="Evilhalfling, post: 4532905, member: 16991"] hmm, long post. I am running into similar problems with treasures. The four man party is about to reach 4th, and they have found 8 items so far. Then one player dropped taking 2 items. They have gotten most of the gold parcels and have somewhere around 300 gp each, which is not enough to purchase even level 1 items. I was wondering why. Instead they bought two horses and a wagon and a pair of healing potions. Thanks for running the math, it makes more sense now. I asked for magic item wish lists, but two players don't have the inclination to search though the books for the best items and it feels weird to be taking requests. I will have to give these strange item points some thought. I also worry about hits and misses in the items I hand out each item has had an individual descriptions, with implied backstories and crafter motivations. But this is a lot of work, and if the PC would have preferred something else it was a waste of work. I told the thief his duelist dagger would level up with him, but level 8 seems a long way, I forgot why I made this promise, I think it was something neat he did in character back at level 2. We are running 1 level per 3 sessions, the same rate we averaged in 3.5 - with holiday breaks thats 4 months before level 8. [/QUOTE]
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