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General Tabletop Discussion
*Pathfinder & Starfinder
Treasure Troubles Resulting in Item Points
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<blockquote data-quote="LamilLerran" data-source="post: 4533061" data-attributes="member: 79232"><p>Excellent idea! I've been having trouble putting together treasure for my players, but I thought it was a communication problem, not a mechanical problem. This works so much better.</p><p></p><p></p><p></p><p>Suggestion: perhaps when characters spend an item point, the new item is up to 5 levels above them rather than being from 1 tier up. This way, you won't have everyone upgrading 2 items to level 15s as soon as they hit level 6. Also, the level 1/6/11/... or 2/7/12/... items remain viable in this modification, whereas in your version there's really no reason not to choose a 5/10/15/... item every time you spend a point. As it stands, players would only choose items at the low end of the tier for flavor reasons, and would be forced to pay a mechanical penalty for their roleplaying.</p><p></p><p>You'll still have players upgrading every 5 levels like clockwork ("Level 8? Time for Anna's next frost sword") but it won't be every character getting two level + 9 items when they hit 1/6/11/... Also, this is still a bit stronger than PHB standard (why get a level + 2 item as suggested to the DM when you could get a level + 5 item?), but it's a minor power upgrade and all items remain viable.</p><p></p><p>Overall, this is an <em>excellent</em> variation. I will definitely be using this in my game, and I am confident it will be very successful.</p></blockquote><p></p>
[QUOTE="LamilLerran, post: 4533061, member: 79232"] Excellent idea! I've been having trouble putting together treasure for my players, but I thought it was a communication problem, not a mechanical problem. This works so much better. Suggestion: perhaps when characters spend an item point, the new item is up to 5 levels above them rather than being from 1 tier up. This way, you won't have everyone upgrading 2 items to level 15s as soon as they hit level 6. Also, the level 1/6/11/... or 2/7/12/... items remain viable in this modification, whereas in your version there's really no reason not to choose a 5/10/15/... item every time you spend a point. As it stands, players would only choose items at the low end of the tier for flavor reasons, and would be forced to pay a mechanical penalty for their roleplaying. You'll still have players upgrading every 5 levels like clockwork ("Level 8? Time for Anna's next frost sword") but it won't be every character getting two level + 9 items when they hit 1/6/11/... Also, this is still a bit stronger than PHB standard (why get a level + 2 item as suggested to the DM when you could get a level + 5 item?), but it's a minor power upgrade and all items remain viable. Overall, this is an [I]excellent[/I] variation. I will definitely be using this in my game, and I am confident it will be very successful. [/QUOTE]
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Treasure Troubles Resulting in Item Points
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