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Treasures, Rewards and an NPC Party
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<blockquote data-quote="dvvega" data-source="post: 5125867" data-attributes="member: 524"><p>Greetings,</p><p></p><p>not sure if this is a rules question or not since it stands across two things from my perspective.</p><p></p><p>The 4.0 rules indicate that monsters should not be allowed to use the magical items in the treasure packets assigned to their encounter for balance reasons. I can understand this and have been enjoying the balance of this edition very much.</p><p></p><p>Although it seems "wrong" to ban the Orc Barbarian from using a magical weapon I can disassociate myself from this inconsistency in my game.</p><p></p><p>However I have been planning to send my group up against classed humans at some stage - not the Humans in MM1 or MM2 but rather an actual command group that is built like a normal adventuring party - 2 Defenders, 1 Striker, 1 Controller, 1 Leader.</p><p></p><p>Unfortunately this leads to a conundrum. The equipment for this NPC group should be relative to their level correct? So they should be carrying gear similar to that of the party.</p><p></p><p>So this makes them dangerous and a challenge to the party. There will be 5 characters of equal level. With the added gear I would personally label the encounter as Hard and away we go.</p><p></p><p>However at the end of the encounter - assuming the PCs win - all that gear will instantly throw balance out the window. It will give them more resources than a party of their level (even if they sell items they do not want they can pool the money and buy things they are missing).</p><p></p><p>So what is a DM to do with this? It is a rules question since it relates to treasure parcels and their handling. It is a rules question since it relates to challenge of encounters with magic items in them. It is a DM question about handling the aftermath.</p><p></p><p>T.I.A.</p><p>D</p></blockquote><p></p>
[QUOTE="dvvega, post: 5125867, member: 524"] Greetings, not sure if this is a rules question or not since it stands across two things from my perspective. The 4.0 rules indicate that monsters should not be allowed to use the magical items in the treasure packets assigned to their encounter for balance reasons. I can understand this and have been enjoying the balance of this edition very much. Although it seems "wrong" to ban the Orc Barbarian from using a magical weapon I can disassociate myself from this inconsistency in my game. However I have been planning to send my group up against classed humans at some stage - not the Humans in MM1 or MM2 but rather an actual command group that is built like a normal adventuring party - 2 Defenders, 1 Striker, 1 Controller, 1 Leader. Unfortunately this leads to a conundrum. The equipment for this NPC group should be relative to their level correct? So they should be carrying gear similar to that of the party. So this makes them dangerous and a challenge to the party. There will be 5 characters of equal level. With the added gear I would personally label the encounter as Hard and away we go. However at the end of the encounter - assuming the PCs win - all that gear will instantly throw balance out the window. It will give them more resources than a party of their level (even if they sell items they do not want they can pool the money and buy things they are missing). So what is a DM to do with this? It is a rules question since it relates to treasure parcels and their handling. It is a rules question since it relates to challenge of encounters with magic items in them. It is a DM question about handling the aftermath. T.I.A. D [/QUOTE]
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