Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
Playing the Game
Story Hour
Trench's Legacy of Fire (A Ptolus Gestalt): The Trouble With Pugwampis (Updated 1/27)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Trench" data-source="post: 6034758" data-attributes="member: 40464"><p>"Tie it up," Mahjub says, untangling himself from the rope and giving it a tug to bring Rombard closer. "We're lucky we even managed to touch it, I don't want to risk losing it, especially in the hands of a drunkard."</p><p></p><p>It takes some effort to communicate what is needed, but Dashki smugly ties the filthy pugwampiup as Gerber hold its limp, stinking body up. Now getting a closer look, the party can see the imp is dressed in crude rags, in addition to have a rusty dagger and tiny little bow with tiny little arrows carelessly stuffed down the back of its shorts. Also stuffed down its shorts are singed and burnt harrow cards similar to what was found in the astrologer's wagon. </p><p></p><p>Rombard is vastly easier to calm now that its torturer is gone. Despite this, the walk home finds everyone tripping over exposed roots and stubbing their toes on rocks that seemingly sprung from nowhere or getting sand or grit blown in their eyes. </p><p></p><p>The party's return to the camp is greeted by tears of joy from the camel drivers as Rombard appears, followed by gasps of shock and disgust from them and everyone else as they see what it is they are carrying. </p><p></p><p>In short time, Garavel and Almah emerge from their tent. "Is this it?" she asks.</p><p></p><p>"That is it, and I believe you'll find some incriminating evidence on its person," Mahjub replies. "I don't know what you plan to do with it, but I would advise keeping it away from the camp and bound at all times. The aura of bad luck the pugwampis possess, that Dashki warned us about," he says with a nod and solemn smile to the other man, "is no myth. It took damn near all of us just to lay a hand on the little bugger."</p><p></p><p>"That aura almost caused the goat to nearly kill him." Abud points sympathetically at Gerber.</p><p></p><p>"Frankly, I see no reason to keep it alive,” Jadid says. “I doubt it's . . .aura would continue."</p><p></p><p>There's a cry from outside as one of the mercenaries slips in camel dung. </p><p></p><p>"I agree completely," Almah replies to Jadid. "There's no reason to keep it here if its presence will cause similar problems." </p><p></p><p>Almah nods toward Garavel. The major domo draws a long knife from under the folds of his robes and walks toward Gerber. He looks perturbed as it nearly slips from his hands. </p><p></p><p>"<i>May I?</i>" he asks in Imperial, holding his hand our toward the unconscious pugwampi. "<i>She desires we would kill the beast to avoid similar mishaps.</i>"</p><p></p><p>Gerber tosses the thing on the ground to avoid accidentally being cut with Garavel's knife.</p><p></p><p>"Wait," the imam says. "The creature uses weapons and tools. It can reason. Let us inquire of it who sent it, and why it burnt the wagon. It retained a card as proof. This thing did not act of its own accord. If there was more to this than simple mischief, we have not seen the end of this. A wise man looks to the horizon, and not just the sand in front of his feet."</p><p></p><p>"All due respect Holy Learned One, I will not allow this thing to live when it could easily ruin months of preparation and planning simply by walking by us. There's too much at stake to do otherwise,” Almah says cooly. “However, if you wish to question it for a time, you may. Just as long as it dies immediately after. I will not have this thing near us."</p><p></p><p>"Is there one among us who is learned in foreign tongues?" Abu’l asks.</p><p></p><p>"It seemed to understand the language of the gnolls," Mahjub answers, recalling the pugwampi's reaction to his threat during the battle. "It would stand to reason that they speak or at least understand the language of those they worship, wouldn't you say, Dashki?" he asks as he turns to the other man, trying to include him in the conversation.</p><p></p><p>Mahjub can't seem to find Dashki inside the tent at all. However, his voice hesitantly comes from outside. "yes," he says.</p><p></p><p>After a while, it's obvious Dashki isn't planning on offering any more. Almah turns to Mahjub. "Well then, start your questions. Is don't want this thing living any longer than needed."</p><p></p><p>"I propose those interested in what this thing has to say take it somewhere less . . .delicate than this tent. I, for one, will not be joining you," Jadid says.</p><p></p><p>"Well, well, fair mistress....we shall take care of this dreadful business with due haste." Abud motions for anyone to follow him. "Come on, let's interrogate this rat at the edge of the camp. It's also a good place to dig a deep grave for it."</p><p></p><p>Mahjub half smiles and exits the tent, moving to follow those that wish to speak to the pugwampi, but not before he speaks to their reluctant gnoll expert. "Dashki," he says, finding him lurking near the tent. "What's the matter with you? I was in there trying to get Almah to see you in a whole new light, but you she couldn't see you at all because you were nowhere in sight!" he whispers. "I didn't mean for that rhyme..."</p><p></p><p>Color floods to Dashki's cheeks. "It isn't possible!" he hisses. </p><p></p><p>Dashki stands from his kneeling position outside the tent and grabs his scimitar as the others walk out. "Go talk to your stupid pugwampi," he says as he walks away. "Just give me the body when you're done."</p></blockquote><p></p>
[QUOTE="Trench, post: 6034758, member: 40464"] "Tie it up," Mahjub says, untangling himself from the rope and giving it a tug to bring Rombard closer. "We're lucky we even managed to touch it, I don't want to risk losing it, especially in the hands of a drunkard." It takes some effort to communicate what is needed, but Dashki smugly ties the filthy pugwampiup as Gerber hold its limp, stinking body up. Now getting a closer look, the party can see the imp is dressed in crude rags, in addition to have a rusty dagger and tiny little bow with tiny little arrows carelessly stuffed down the back of its shorts. Also stuffed down its shorts are singed and burnt harrow cards similar to what was found in the astrologer's wagon. Rombard is vastly easier to calm now that its torturer is gone. Despite this, the walk home finds everyone tripping over exposed roots and stubbing their toes on rocks that seemingly sprung from nowhere or getting sand or grit blown in their eyes. The party's return to the camp is greeted by tears of joy from the camel drivers as Rombard appears, followed by gasps of shock and disgust from them and everyone else as they see what it is they are carrying. In short time, Garavel and Almah emerge from their tent. "Is this it?" she asks. "That is it, and I believe you'll find some incriminating evidence on its person," Mahjub replies. "I don't know what you plan to do with it, but I would advise keeping it away from the camp and bound at all times. The aura of bad luck the pugwampis possess, that Dashki warned us about," he says with a nod and solemn smile to the other man, "is no myth. It took damn near all of us just to lay a hand on the little bugger." "That aura almost caused the goat to nearly kill him." Abud points sympathetically at Gerber. "Frankly, I see no reason to keep it alive,” Jadid says. “I doubt it's . . .aura would continue." There's a cry from outside as one of the mercenaries slips in camel dung. "I agree completely," Almah replies to Jadid. "There's no reason to keep it here if its presence will cause similar problems." Almah nods toward Garavel. The major domo draws a long knife from under the folds of his robes and walks toward Gerber. He looks perturbed as it nearly slips from his hands. "<i>May I?</i>" he asks in Imperial, holding his hand our toward the unconscious pugwampi. "<i>She desires we would kill the beast to avoid similar mishaps.</i>" Gerber tosses the thing on the ground to avoid accidentally being cut with Garavel's knife. "Wait," the imam says. "The creature uses weapons and tools. It can reason. Let us inquire of it who sent it, and why it burnt the wagon. It retained a card as proof. This thing did not act of its own accord. If there was more to this than simple mischief, we have not seen the end of this. A wise man looks to the horizon, and not just the sand in front of his feet." "All due respect Holy Learned One, I will not allow this thing to live when it could easily ruin months of preparation and planning simply by walking by us. There's too much at stake to do otherwise,” Almah says cooly. “However, if you wish to question it for a time, you may. Just as long as it dies immediately after. I will not have this thing near us." "Is there one among us who is learned in foreign tongues?" Abu’l asks. "It seemed to understand the language of the gnolls," Mahjub answers, recalling the pugwampi's reaction to his threat during the battle. "It would stand to reason that they speak or at least understand the language of those they worship, wouldn't you say, Dashki?" he asks as he turns to the other man, trying to include him in the conversation. Mahjub can't seem to find Dashki inside the tent at all. However, his voice hesitantly comes from outside. "yes," he says. After a while, it's obvious Dashki isn't planning on offering any more. Almah turns to Mahjub. "Well then, start your questions. Is don't want this thing living any longer than needed." "I propose those interested in what this thing has to say take it somewhere less . . .delicate than this tent. I, for one, will not be joining you," Jadid says. "Well, well, fair mistress....we shall take care of this dreadful business with due haste." Abud motions for anyone to follow him. "Come on, let's interrogate this rat at the edge of the camp. It's also a good place to dig a deep grave for it." Mahjub half smiles and exits the tent, moving to follow those that wish to speak to the pugwampi, but not before he speaks to their reluctant gnoll expert. "Dashki," he says, finding him lurking near the tent. "What's the matter with you? I was in there trying to get Almah to see you in a whole new light, but you she couldn't see you at all because you were nowhere in sight!" he whispers. "I didn't mean for that rhyme..." Color floods to Dashki's cheeks. "It isn't possible!" he hisses. Dashki stands from his kneeling position outside the tent and grabs his scimitar as the others walk out. "Go talk to your stupid pugwampi," he says as he walks away. "Just give me the body when you're done." [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Story Hour
Trench's Legacy of Fire (A Ptolus Gestalt): The Trouble With Pugwampis (Updated 1/27)
Top