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<blockquote data-quote="Treebore" data-source="post: 3250843" data-attributes="member: 10177"><p>I'll second L5R. It does a much better job than the d20 Rokugan. I played a Rokugan game well into the Epic levels, then we tried out L5R 2E. The L5R 2E game was much better.</p><p></p><p>I would also like to suggest HARP and EPICrpg for non-d20 stuff. EPIC rpg is about the roleplaying, not power. Plus I like how it makes your "class" (it is a classless system) so wrapped up with your guild affiliations.</p><p></p><p>Then there is the always awesome Shadowrun, now with a rules set as awesome as the setting, to paraphrase a statement made by the ENNIES award accepter. To be grandma friendly for ENWorld.</p><p></p><p>I think the rules for EPIC rpg and L5R are probably the easiest to pick up. HARP and Shadowrun can take a while to understand everything.</p><p></p><p>Definitely don't be afraid to check out other systems. There are a lot of good ones. Don't let peoples claims that d20 is the best fool you. It depends on what your looking for. D20 Rokugan sucks in comparison to its d10 version. I don't even want to pretend what Shadowrun d20 would be like. Traveller d20 was not worth doing. Just re-write the 2d6 rules to be clear, concise, and correct.</p><p></p><p>I just recently picked up Call of Cthulhu 6th edition, after all these years of hearing about it. I am surprised at how much I am liking it.</p><p></p><p>I have to admit Runequest isn't exciting me, but I do like the Glorantha Second Age setting.</p><p></p><p>I have always liked stealling stuff from Harn, even though I never got into the system itself.</p><p></p><p>I decided long ago I don't like highly detailed systems, which is why I jumped for Castles and Crusades in place of 3E. Much simpler. HARP is close to hitting my tilt button for detail, but doesn't quit get there, because once you get through all the "detail" of creating your character, the play itself is pretty simple.</p><p></p><p>I would have gone with Fudge/Fate, but C&C made it easier to convert and use all editions of my D&D collection, so it won, hands down. Plus I like the mods that the Trolls have been putting out in support of it. Plus Gary's Yggsburgh book has been a mine of gaming ideas, and is nominally written for C&C.</p><p></p><p>Which reminds me, Gary's system is pretty easy, too. Much easier than the first one he came up with back in the 70's.</p></blockquote><p></p>
[QUOTE="Treebore, post: 3250843, member: 10177"] I'll second L5R. It does a much better job than the d20 Rokugan. I played a Rokugan game well into the Epic levels, then we tried out L5R 2E. The L5R 2E game was much better. I would also like to suggest HARP and EPICrpg for non-d20 stuff. EPIC rpg is about the roleplaying, not power. Plus I like how it makes your "class" (it is a classless system) so wrapped up with your guild affiliations. Then there is the always awesome Shadowrun, now with a rules set as awesome as the setting, to paraphrase a statement made by the ENNIES award accepter. To be grandma friendly for ENWorld. I think the rules for EPIC rpg and L5R are probably the easiest to pick up. HARP and Shadowrun can take a while to understand everything. Definitely don't be afraid to check out other systems. There are a lot of good ones. Don't let peoples claims that d20 is the best fool you. It depends on what your looking for. D20 Rokugan sucks in comparison to its d10 version. I don't even want to pretend what Shadowrun d20 would be like. Traveller d20 was not worth doing. Just re-write the 2d6 rules to be clear, concise, and correct. I just recently picked up Call of Cthulhu 6th edition, after all these years of hearing about it. I am surprised at how much I am liking it. I have to admit Runequest isn't exciting me, but I do like the Glorantha Second Age setting. I have always liked stealling stuff from Harn, even though I never got into the system itself. I decided long ago I don't like highly detailed systems, which is why I jumped for Castles and Crusades in place of 3E. Much simpler. HARP is close to hitting my tilt button for detail, but doesn't quit get there, because once you get through all the "detail" of creating your character, the play itself is pretty simple. I would have gone with Fudge/Fate, but C&C made it easier to convert and use all editions of my D&D collection, so it won, hands down. Plus I like the mods that the Trolls have been putting out in support of it. Plus Gary's Yggsburgh book has been a mine of gaming ideas, and is nominally written for C&C. Which reminds me, Gary's system is pretty easy, too. Much easier than the first one he came up with back in the 70's. [/QUOTE]
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