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Trend of Companies heading away from d20
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<blockquote data-quote="RFisher" data-source="post: 3251642" data-attributes="member: 3608"><p>Because once you've swapped out the magic system, swapped out the damage system, developed a different set of classes, made changes to how XP is awarded, made changes to the XP progression, modified the races, &c.--you might as well have started from scratch.</p><p></p><p>Seriously, I have a list of options from UA & other sources--along with a couple of my own house rules--for the fantasy d20 variant I'd like to play, & it'd be nigh all variant rules with only a little of the SRD left.</p><p></p><p>There are d20 or OGL (based on the SRD) games out there that are harder for a D&D player to learn than games that have no d20 connection whatsoever.</p><p></p><p></p><p></p><p>But publishers do. Publishers didn't care whether the "bog standard player" understood the OGL when they jumped on the d20 bandwagon, & they won't care when they decide to jump off either.</p><p></p><p></p><p></p><p>The flip side of which is that it arguably is <em>not</em>. (^_^)</p><p></p><p>In the end, it's all pretty fuzzy. You have companies that weathered the d20 storm without getting caught up in it. You have companies that put out some d20 products but never wholeheartedly embraced it. You have once exclusively d20 companies that still have d20 products, but that are now quite diverse. &c, &c. That's not even touching on the straddle-the-line products like True20 & C&C.</p><p></p><p>There's no doubt (to me at least) when looking at the whole picture that publishers are tending towards less d20 rather than more.</p><p></p><p>Which is unsurprising. When the OGL/d20L thing happened, how could it <em>not</em> have had the effect it did. As WotC shows signs of moving away from OGL/d20L, how could that not have 3rd party publishers reconsidering the value of them?</p></blockquote><p></p>
[QUOTE="RFisher, post: 3251642, member: 3608"] Because once you've swapped out the magic system, swapped out the damage system, developed a different set of classes, made changes to how XP is awarded, made changes to the XP progression, modified the races, &c.--you might as well have started from scratch. Seriously, I have a list of options from UA & other sources--along with a couple of my own house rules--for the fantasy d20 variant I'd like to play, & it'd be nigh all variant rules with only a little of the SRD left. There are d20 or OGL (based on the SRD) games out there that are harder for a D&D player to learn than games that have no d20 connection whatsoever. But publishers do. Publishers didn't care whether the "bog standard player" understood the OGL when they jumped on the d20 bandwagon, & they won't care when they decide to jump off either. The flip side of which is that it arguably is [i]not[/i]. (^_^) In the end, it's all pretty fuzzy. You have companies that weathered the d20 storm without getting caught up in it. You have companies that put out some d20 products but never wholeheartedly embraced it. You have once exclusively d20 companies that still have d20 products, but that are now quite diverse. &c, &c. That's not even touching on the straddle-the-line products like True20 & C&C. There's no doubt (to me at least) when looking at the whole picture that publishers are tending towards less d20 rather than more. Which is unsurprising. When the OGL/d20L thing happened, how could it [i]not[/i] have had the effect it did. As WotC shows signs of moving away from OGL/d20L, how could that not have 3rd party publishers reconsidering the value of them? [/QUOTE]
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