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Trial of Echoed Souls - Soul Tapping for 4e
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<blockquote data-quote="RangerWickett" data-source="post: 5218491" data-attributes="member: 63"><p>Re: Morrus</p><p>If soul tapping's an encounter power, then sure, you might be able to snag a powerful attack the monster has, but only once. Very few monster attacks are as powerful as PC dailies.</p><p></p><p>In fact, maybe you could call it 'soul echo,' and it would let you use the attack power that a chosen monster used most recently, with the monster's same attack modifiers. Probably put in a restriction saying "if the power has any prerequisites, you must fulfill those, and if it references other powers or abilities of the monster, that part of the power has no effect (since you don't have those other abilities)."</p><p></p><p> </p><p>Re: Primitive Screwhead</p><p>I think your version's a little over-complicated, with unnecessary rolling. Bear in mind, this effect is only available for one part of one adventure, so you can get away with it being strong. It will make it stand out more.</p><p></p><p>How about:</p><p></p><p> </p><p><strong>Soul Tap</strong></p><p>Move Action, At-Will</p><p>Close Burst 10, One Creature in Burst</p><p>Int, Wis, or Cha +4 vs. Will (you do not need to roll against a willing ally)</p><p></p><p>Hit: You and the creature form a psychic bond. Until the end of your next turn, whenever one of you takes 5 points or more damage from a single effect, the other takes 1 point of psychic damage. </p><p></p><p>Sustain Minor: The bond persists until the end of your next turn.</p><p></p><p>Effect: Choose one of the following. As long as the psychic bond is active, you gain the chosen benefit. When gaining a skill or power, any numerical statistics (attack bonus, damage bonus, skill modifier, etc.) are the exact same as those of the bonded creature. </p><p></p><p>1. You and the bonded creature can communicate telepathically.</p><p></p><p>2. Choose a skill. You can use the bonded creature's skill bonus in place of your own.</p><p></p><p>3. Choose an at-will power the bonded creature possesses. You can use that power. It has the same statistics as if the original creature used it.</p><p></p><p>4. Expend an encounter attack power. You take 5 psychic damage. Choose an encounter or recharge power the bonded creature possesses. You can use that power once.</p></blockquote><p></p>
[QUOTE="RangerWickett, post: 5218491, member: 63"] Re: Morrus If soul tapping's an encounter power, then sure, you might be able to snag a powerful attack the monster has, but only once. Very few monster attacks are as powerful as PC dailies. In fact, maybe you could call it 'soul echo,' and it would let you use the attack power that a chosen monster used most recently, with the monster's same attack modifiers. Probably put in a restriction saying "if the power has any prerequisites, you must fulfill those, and if it references other powers or abilities of the monster, that part of the power has no effect (since you don't have those other abilities)." Re: Primitive Screwhead I think your version's a little over-complicated, with unnecessary rolling. Bear in mind, this effect is only available for one part of one adventure, so you can get away with it being strong. It will make it stand out more. How about: [b]Soul Tap[/b] Move Action, At-Will Close Burst 10, One Creature in Burst Int, Wis, or Cha +4 vs. Will (you do not need to roll against a willing ally) Hit: You and the creature form a psychic bond. Until the end of your next turn, whenever one of you takes 5 points or more damage from a single effect, the other takes 1 point of psychic damage. Sustain Minor: The bond persists until the end of your next turn. Effect: Choose one of the following. As long as the psychic bond is active, you gain the chosen benefit. When gaining a skill or power, any numerical statistics (attack bonus, damage bonus, skill modifier, etc.) are the exact same as those of the bonded creature. 1. You and the bonded creature can communicate telepathically. 2. Choose a skill. You can use the bonded creature's skill bonus in place of your own. 3. Choose an at-will power the bonded creature possesses. You can use that power. It has the same statistics as if the original creature used it. 4. Expend an encounter attack power. You take 5 psychic damage. Choose an encounter or recharge power the bonded creature possesses. You can use that power once. [/QUOTE]
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