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Trial of the Echoed Souls - Meditation
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<blockquote data-quote="Zinovia" data-source="post: 5330308" data-attributes="member: 57373"><p>Thanks for the post. I have read the 3E version of this with an eye to converting it. I wasn't at all sure of how to deal with some aspects of this module, although I might have a better idea now than when I first read it over a year ago. I am curious to see what the official conversion does.</p><p></p><p>My game has already diverged significantly from the official conversion, so I have no qualms about changing anything in the modules. Sometimes I disagree with the way NPC's have been converted, other times I am stripping out unnecessary encounters, or changing things to fit my own version of the story. As such, it is always useful to see a different take on things.</p><p></p><p>Defense buffs are really strong in 4e. Just try hitting a swordmage's AC sometime! I think the buffs mattered less in 3e because AC didn't really scale at the same rate that attack bonuses did. Our paladin in 3.5 was hitting on a 2 pretty often by the higher levels. If he didn't, then the rogue had to roll high to hit at all. So a couple points to AC didn't really make a lot of difference. My group whined tremendously when I had them fighting an Avenger template Inquisitor last session due to his very high AC. Not that they were really in any danger that fight, but they hate missing. He missed with his best encounter power, so it was all fair enough. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Zinovia, post: 5330308, member: 57373"] Thanks for the post. I have read the 3E version of this with an eye to converting it. I wasn't at all sure of how to deal with some aspects of this module, although I might have a better idea now than when I first read it over a year ago. I am curious to see what the official conversion does. My game has already diverged significantly from the official conversion, so I have no qualms about changing anything in the modules. Sometimes I disagree with the way NPC's have been converted, other times I am stripping out unnecessary encounters, or changing things to fit my own version of the story. As such, it is always useful to see a different take on things. Defense buffs are really strong in 4e. Just try hitting a swordmage's AC sometime! I think the buffs mattered less in 3e because AC didn't really scale at the same rate that attack bonuses did. Our paladin in 3.5 was hitting on a 2 pretty often by the higher levels. If he didn't, then the rogue had to roll high to hit at all. So a couple points to AC didn't really make a lot of difference. My group whined tremendously when I had them fighting an Avenger template Inquisitor last session due to his very high AC. Not that they were really in any danger that fight, but they hate missing. He missed with his best encounter power, so it was all fair enough. :) [/QUOTE]
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