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Trilla's Journey
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<blockquote data-quote="RangerWickett" data-source="post: 8810222" data-attributes="member: 63"><p>When I was looking to adapt WotBS in novel format, a few tweaks here and there cascaded and demanded revisions to other elements, and one of the things I wanted to change was the amount of internal logic of magic in the world. Make there be a bit more rules, y'know?</p><p></p><p>One part was that generally summoning fiends bodily was nearly impossible (because I was intending for the setting to just be on the other side of the world from ZEITGEIST), so inquisitors instead would offer up a person's soul in exchange for dragging the soul of a fiend and planting it in the body of a person or animal. Usually the inquisitor would have to maintain control over the fiend or else it might rebel or attack him, but it was easier to give the fiend commands that aligned with the desires that the body it inhabited had while alive.</p><p></p><p>For instance, if you had a loyal warrior who let you sacrifice him for the cause, you could turn his body into a loyal, infernally-charged murder machine. If you capture someone who was trying to find shelter in Seaquen, put a demon in them, and send them to Seaquen to hunt someone, you'll have an easier time keeping that fiend under control (even if you're not there) than if you sent it to some random place. </p><p></p><p>All of this was meant to give some texture to mini-chapters from Guthwulf's perspective, so that he wasn't just doggedly pursuing Rantle and company, but was facing hurdles of his own. Even though he's clearly evil, I wanted people to feel a glimmer of sympathy for him because he'd be happy pursuing his job and dealing with the challenges it presented, even if that job was, y'know, finding the right people to murder and turn into unholy slaves. </p><p></p><p>It was <em>also</em> intended as set-up so that, when you later on got some of Leska's POV during her origin story, she would at one point be in Gate Pass several decades ago, and would have a Ragesian spy/infiltrator that was helping her that got mortally injured, so she tried to give his soul to a fiend to upgrade the human spy into a devilish bodyguard. But in Gate Pass, instead of bringing over a fiend, she released a trillith: Deception. And since the person whom she sacrificed was an ally, Deception had to be one too.</p><p></p><p>And that would be the secret of it: trying to summon a fiend in Gate Pass would tap into Trilla's dreamscape instead of getting a devil from hell or whatever. Most of the trillith would have been wild and off doing their own things, of course. But there'd be some, like, rules for where they came from.</p></blockquote><p></p>
[QUOTE="RangerWickett, post: 8810222, member: 63"] When I was looking to adapt WotBS in novel format, a few tweaks here and there cascaded and demanded revisions to other elements, and one of the things I wanted to change was the amount of internal logic of magic in the world. Make there be a bit more rules, y'know? One part was that generally summoning fiends bodily was nearly impossible (because I was intending for the setting to just be on the other side of the world from ZEITGEIST), so inquisitors instead would offer up a person's soul in exchange for dragging the soul of a fiend and planting it in the body of a person or animal. Usually the inquisitor would have to maintain control over the fiend or else it might rebel or attack him, but it was easier to give the fiend commands that aligned with the desires that the body it inhabited had while alive. For instance, if you had a loyal warrior who let you sacrifice him for the cause, you could turn his body into a loyal, infernally-charged murder machine. If you capture someone who was trying to find shelter in Seaquen, put a demon in them, and send them to Seaquen to hunt someone, you'll have an easier time keeping that fiend under control (even if you're not there) than if you sent it to some random place. All of this was meant to give some texture to mini-chapters from Guthwulf's perspective, so that he wasn't just doggedly pursuing Rantle and company, but was facing hurdles of his own. Even though he's clearly evil, I wanted people to feel a glimmer of sympathy for him because he'd be happy pursuing his job and dealing with the challenges it presented, even if that job was, y'know, finding the right people to murder and turn into unholy slaves. It was [I]also[/I] intended as set-up so that, when you later on got some of Leska's POV during her origin story, she would at one point be in Gate Pass several decades ago, and would have a Ragesian spy/infiltrator that was helping her that got mortally injured, so she tried to give his soul to a fiend to upgrade the human spy into a devilish bodyguard. But in Gate Pass, instead of bringing over a fiend, she released a trillith: Deception. And since the person whom she sacrificed was an ally, Deception had to be one too. And that would be the secret of it: trying to summon a fiend in Gate Pass would tap into Trilla's dreamscape instead of getting a devil from hell or whatever. Most of the trillith would have been wild and off doing their own things, of course. But there'd be some, like, rules for where they came from. [/QUOTE]
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