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Trillith-Inhabited Heroes...
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<blockquote data-quote="RangerWickett" data-source="post: 8428906" data-attributes="member: 63"><p>I think that feeling some resonance with Kathor and Crystin - like maybe if they're near one of them, they can slightly better control the chaos - could drop a hint that something's up. You could have Indomitability, when it breaks free, call out to the PC and say, "Be free with me," which will just seem a bit weird at the time.</p><p></p><p>Drop hints as you want, and perhaps let the player do some self-exploration - maybe getting help from Three Weeping Ravens in Seaquen to meditate and sense some other presence, or having some divination by the wizards of Lyceum detect the entity.</p><p></p><p>You should definitely reveal the truth by the time the party meets Balance in Eresh. With hindsight, that adventure's one of the weakest one, so giving a PC some personal challenge to make contact and communicate with their trillith could liven it up.</p><p></p><p>Zeal and Wonder are great names. (Other options, Mania, Desperation, Unpredictability, Escape.) If you've read ahead, the 'big bad' of the trillith is Freedom, who is herself trapped in physical form. Maybe your PC's trillith knew Freedom, and either wants to help or thinks she's dangerous. The trillith could have just fled to the surface, not knowing what to expect, and ended up bonding with the PC, and has struggled to communicate. You might even occasionally have some of the wild surge effects get tinged with some abstract, Rorschach-style imagery, suggesting something is trying to communicate.</p></blockquote><p></p>
[QUOTE="RangerWickett, post: 8428906, member: 63"] I think that feeling some resonance with Kathor and Crystin - like maybe if they're near one of them, they can slightly better control the chaos - could drop a hint that something's up. You could have Indomitability, when it breaks free, call out to the PC and say, "Be free with me," which will just seem a bit weird at the time. Drop hints as you want, and perhaps let the player do some self-exploration - maybe getting help from Three Weeping Ravens in Seaquen to meditate and sense some other presence, or having some divination by the wizards of Lyceum detect the entity. You should definitely reveal the truth by the time the party meets Balance in Eresh. With hindsight, that adventure's one of the weakest one, so giving a PC some personal challenge to make contact and communicate with their trillith could liven it up. Zeal and Wonder are great names. (Other options, Mania, Desperation, Unpredictability, Escape.) If you've read ahead, the 'big bad' of the trillith is Freedom, who is herself trapped in physical form. Maybe your PC's trillith knew Freedom, and either wants to help or thinks she's dangerous. The trillith could have just fled to the surface, not knowing what to expect, and ended up bonding with the PC, and has struggled to communicate. You might even occasionally have some of the wild surge effects get tinged with some abstract, Rorschach-style imagery, suggesting something is trying to communicate. [/QUOTE]
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