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Trinity : Darkness Revealed
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<blockquote data-quote="stonegod" data-source="post: 4460147" data-attributes="member: 36973"><p><strong><span style="font-size: 12px"><span style="color: lightblue">Ghost</span></span></strong></p><p><strong>Origin:</strong> Outsider </p><p><strong>Nature:</strong> Survivor </p><p><strong>Allegiance:</strong> Legion</p><p></p><p><strong>Strength</strong> ●●●</p><p> </p><p><strong>Dexterity</strong> (Fast) ●●●●</p><p> Firearms ●●</p><p> Martial Arts ●●●</p><p> Melee ●●●</p><p> Stealth ●●</p><p> </p><p><strong>Stamina</strong> (Tenacious) ●●●●</p><p> Endurance ●●●</p><p> Resistance ●●●</p><p> </p><p><strong>Perception</strong> ●●</p><p> Awareness ●●</p><p> </p><p><strong>Intelligence</strong> ●● </p><p> Survival ●●</p><p></p><p><strong>Wits</strong> (Level-headed) ●●●●</p><p> </p><p><strong>Appearance</strong></p><p> Intimidate ●●●</p><p> </p><p><strong>Manipulation</strong> ●● </p><p> </p><p><strong>Charisma</strong> ●●●</p><p></p><p><strong>Willpower</strong> ●●●●● ●●</p><p><strong>Psi</strong> ●●●●● ●</p><p><strong>Initiative</strong> ●●●●● ●●●</p><p></p><p><strong>Modes</strong> (Aptitude: Psychokenesis)</p><p> Pyrokenesis ●●●●</p><p></p><p><strong>Backgrounds</strong></p><p> Citizenship ● (FSA, Australia)</p><p> Contacts ● (Major: Upper level Legionnaire that recruited him; Minor are various ex-Legionaires or similar military)</p><p> Status ●● (Legion)</p><p> Resources ●●●● (Wealth from his mercenary exploits)</p><p></p><p><strong>Merits</strong></p><p> High Pain Tolerance (3pts)</p><p> </p><p><strong>Flaws</strong></p><p> Disfigured (3pts)</p><p> Creepy (2pts)</p><p></p><p><strong>Bonus Points</strong></p><p> Str (5)</p><p> 2 Psi (10)</p><p> Mode (4)</p><p> 2 Willpower (4)</p><p></p><p><strong>Appearance and Personality</strong></p><p>Ghost has a very remarkable appearance in that is stays with you. He is unusually tall, but not big, with a wiry strength and lighting fast reflexes. But what jumps out as anyone seeing him is the shocking paleness of his skin and scar patterns indicating he must of been burnt or hurt severely in the past. Just being near Ghost gives a sense of <strong>wrongness</strong> which is not helped by his tendency to appear and disappear when you least expect it. VKs suspect this is partly due to Taint from his youth near the Waste.</p><p></p><p>Ghost does not seem to have much of a personality. He hardly speaks, and when he does, its direct and to the point in his thick drawl. Ghost thinks long but acts quickly, and is very deliberate in all his actions. Ghost's tolerance for pain is quite high, and he almost never complains. </p><p></p><p>He is, however, unquestionably a pyromanic.</p><p></p><p><strong>Background</strong></p><p>Ghost grew up in ravaged rural FSA and would likely have remained there if not for the the intervention of the Legionaries. The Second was hired to put down some insurrectionists that were threatening some Orgotek interest in the area. One small squad was surprised by the young boy's appearance when he single-handedly set fire to their encampment before being apprehended via fortuitous use of TK. The sergeant of the squad was in turns annoyed, amused, and impressed, and could sense something in the potential of the sneaky freak. Thus began Ghosts' training.</p><p></p><p>Due to Ghost's unusual appearance and special talents, he was assigned to the Second for mercenary duties. The boy, now a young man, thrived, doing quite well for himself financially. His superiors now lend him out to any job that needs Ghost's "special touch" or if they have no one else better for the job.</p><p></p><p><strong>Possessions</strong></p><p>Claws</p><p>Fighting Gloves</p><p>Fiberweave (0/1, 0)</p><p>Minicomp with basic AI</p><p></p><p><strong>Equipment Wishlist</strong></p><p>So, lightish armor (bioweave would be nice, but way out of range most likely; probably reinforced clothing and a field suit), claws and fighting gloves for melee (neither of which apply when doing a martial arts strike, correct? Can they both be worn at once [finger holes]), and some suggestion for a firearm (enhancer gauntlet? Something else).</p></blockquote><p></p>
[QUOTE="stonegod, post: 4460147, member: 36973"] [b][size=3][color="lightblue"]Ghost[/COLOR][/size][/b] [b]Origin:[/b] Outsider [b]Nature:[/b] Survivor [b]Allegiance:[/b] Legion [b]Strength[/b] ●●● [b]Dexterity[/b] (Fast) ●●●● Firearms ●● Martial Arts ●●● Melee ●●● Stealth ●● [b]Stamina[/b] (Tenacious) ●●●● Endurance ●●● Resistance ●●● [b]Perception[/b] ●● Awareness ●● [b]Intelligence[/b] ●● Survival ●● [b]Wits[/b] (Level-headed) ●●●● [b]Appearance[/b] Intimidate ●●● [b]Manipulation[/b] ●● [b]Charisma[/b] ●●● [b]Willpower[/b] ●●●●● ●● [b]Psi[/b] ●●●●● ● [b]Initiative[/b] ●●●●● ●●● [b]Modes[/b] (Aptitude: Psychokenesis) Pyrokenesis ●●●● [b]Backgrounds[/b] Citizenship ● (FSA, Australia) Contacts ● (Major: Upper level Legionnaire that recruited him; Minor are various ex-Legionaires or similar military) Status ●● (Legion) Resources ●●●● (Wealth from his mercenary exploits) [b]Merits[/b] High Pain Tolerance (3pts) [b]Flaws[/b] Disfigured (3pts) Creepy (2pts) [b]Bonus Points[/b] Str (5) 2 Psi (10) Mode (4) 2 Willpower (4) [b]Appearance and Personality[/b] Ghost has a very remarkable appearance in that is stays with you. He is unusually tall, but not big, with a wiry strength and lighting fast reflexes. But what jumps out as anyone seeing him is the shocking paleness of his skin and scar patterns indicating he must of been burnt or hurt severely in the past. Just being near Ghost gives a sense of [b]wrongness[/b] which is not helped by his tendency to appear and disappear when you least expect it. VKs suspect this is partly due to Taint from his youth near the Waste. Ghost does not seem to have much of a personality. He hardly speaks, and when he does, its direct and to the point in his thick drawl. Ghost thinks long but acts quickly, and is very deliberate in all his actions. Ghost's tolerance for pain is quite high, and he almost never complains. He is, however, unquestionably a pyromanic. [b]Background[/b] Ghost grew up in ravaged rural FSA and would likely have remained there if not for the the intervention of the Legionaries. The Second was hired to put down some insurrectionists that were threatening some Orgotek interest in the area. One small squad was surprised by the young boy's appearance when he single-handedly set fire to their encampment before being apprehended via fortuitous use of TK. The sergeant of the squad was in turns annoyed, amused, and impressed, and could sense something in the potential of the sneaky freak. Thus began Ghosts' training. Due to Ghost's unusual appearance and special talents, he was assigned to the Second for mercenary duties. The boy, now a young man, thrived, doing quite well for himself financially. His superiors now lend him out to any job that needs Ghost's "special touch" or if they have no one else better for the job. [b]Possessions[/b] Claws Fighting Gloves Fiberweave (0/1, 0) Minicomp with basic AI [b]Equipment Wishlist[/b] So, lightish armor (bioweave would be nice, but way out of range most likely; probably reinforced clothing and a field suit), claws and fighting gloves for melee (neither of which apply when doing a martial arts strike, correct? Can they both be worn at once [finger holes]), and some suggestion for a firearm (enhancer gauntlet? Something else). [/QUOTE]
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