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General Tabletop Discussion
*Pathfinder & Starfinder
Trip Attack using opposed Dex rolls instead of opposed Str
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<blockquote data-quote="bmcdaniel" data-source="post: 820017" data-attributes="member: 1772"><p>I'm considering changing trip attacks into opposed Dex rolls (including armor check penalties) instead of opposed Str rolls. I have two reasons.</p><p></p><p>First, opposed Dex just seems more cinematically appropriate. Tripping should be done by the quick and smart against the lumbering hulks.</p><p></p><p>Second, as a Str-vs-Str contest, I find people rarely make trip attacks. The only people it makes sense for are high-Str characters, namely fighters, who are often better off just wahcking the enemy. Making trip attacks opposed Dex rolls will open up combat options for the non-tanks (I'm thinking rogues and light fighter/duelists here).</p><p></p><p>Has anyone else done this? Any thoughts?</p><p></p><p>BMM</p></blockquote><p></p>
[QUOTE="bmcdaniel, post: 820017, member: 1772"] I'm considering changing trip attacks into opposed Dex rolls (including armor check penalties) instead of opposed Str rolls. I have two reasons. First, opposed Dex just seems more cinematically appropriate. Tripping should be done by the quick and smart against the lumbering hulks. Second, as a Str-vs-Str contest, I find people rarely make trip attacks. The only people it makes sense for are high-Str characters, namely fighters, who are often better off just wahcking the enemy. Making trip attacks opposed Dex rolls will open up combat options for the non-tanks (I'm thinking rogues and light fighter/duelists here). Has anyone else done this? Any thoughts? BMM [/QUOTE]
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Trip Attack using opposed Dex rolls instead of opposed Str
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