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Community
General Tabletop Discussion
D&D Older Editions
Tripping, Disarm, and other maneuvers in 4e
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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 4786990" data-attributes="member: 710"><p>Disarm and Tripping are not regular combat maneuvers, but are available as power options. Generally speaking, both options can indeed be imbalanced if available "at will". </p><p></p><p>It has never come up in my games so far, but if it did, I would probably take something from the DMG p.42 guidelines. I think a "fair" way to resolve is to make it an attack vs Reflex and Fortitude, but only available if you have combat advantage (and/or the enemy is bloodied perhaps?). This makes it always a hard choice to use it. </p><p>But still, Disarm is the most problematic, since some creatures might be useless without their weapon, and a single attack shouldn't be that effective. You'd need generous rules for "re-arming" (like the NPC can always pick up the weapon in his next turn.) Of course, also many monsters don't use weapons, and it's useless against them. It definitely hurts player characters hard, since they will eventually need enhancement or proficiency bonuses granted by their weapons and implements.</p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 4786990, member: 710"] Disarm and Tripping are not regular combat maneuvers, but are available as power options. Generally speaking, both options can indeed be imbalanced if available "at will". It has never come up in my games so far, but if it did, I would probably take something from the DMG p.42 guidelines. I think a "fair" way to resolve is to make it an attack vs Reflex and Fortitude, but only available if you have combat advantage (and/or the enemy is bloodied perhaps?). This makes it always a hard choice to use it. But still, Disarm is the most problematic, since some creatures might be useless without their weapon, and a single attack shouldn't be that effective. You'd need generous rules for "re-arming" (like the NPC can always pick up the weapon in his next turn.) Of course, also many monsters don't use weapons, and it's useless against them. It definitely hurts player characters hard, since they will eventually need enhancement or proficiency bonuses granted by their weapons and implements. [/QUOTE]
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Tripping, Disarm, and other maneuvers in 4e
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