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TRM's Second Darkness, a Pathfinder RPG game (closed)
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<blockquote data-quote="The Rolling Man" data-source="post: 4618858" data-attributes="member: 24451"><p>I've created a <a href="http://www.enworld.org/forum/plots-places/248327-rg-trms-second-darkness-adventure-path.html" target="_blank">rogue gallery</a>. You can post your characters there once their mostly finish. I'll then review them in greater details.</p><p></p><p>It's an interesting proposal for sure but I wonder if such an 'ancient hero' character will fit well with the first adventure of the adventure path. By this I mean that we don't get to fighting demons and ancient evils right off the bat <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" />.</p><p></p><p>Looking good so far. I wonder what sort of class makes you take photos with dead rats <img src="http://www.enworld.org/forum/images/smilies/paranoid.png" class="smilie" loading="lazy" alt=":uhoh:" title="Paranoid :uhoh:" data-shortname=":uhoh:" />. Seriously, I just have 2 small things. First, about the trait, you can have a +2 bonus to all initiative rolls (there's already one such trait in the player's guide) or I'd allow a +3 to initiative in surprise rounds (i.e. only applicable if you're aware in the surprise round). Second, you should switch out 'spot' for the more general 'perception' skill of the Pathfinder RPG.</p><p></p><p>This is all fine by me.</p><p></p><p>I like the background and your trait is fine. It can be something like :</p><p><strong>Di-Chan initiate</strong> : You have passed the tests of the Di-Chan monks and have been initiated to their order. The training and philosophy of the monastic order allows you to easily interact with others. You gain a +1 trait bonus on Diplomacy checks, and Diplomacy is always a class skill for you.</p><p></p><p>I'd like to assume that your character was borned and raised in distant Tian Xia continent (the Golarion's 'Far East Asia' analog). He traveled throught the Crown of the World and hasn't been in Varisia for very long. Tell if that's fine with you.</p><p></p><p>You can also pick the Tien language instead of Elven if you wish. Finaly, I've rolled 30 gp for your character (monks are poorer then druids)</p><p></p><p>I prefer to keep this as is for now. Maybe the group will have to quickly invest in a good old <em>wand of cure light wounds</em>. On that note, I'd like to inform all of you that my potions, scrolls and wands aren't always actual potions, scrolls and wands. For example, there might be a potion effect on a waxed fruit you need to take a bite off, a statuette might be charged with a wand effect and you might need to shatter a crystal and recite a few words to release a 'scroll' effect. This doesn't have any mechanical effects but brings a bit more variety to the magical items.</p></blockquote><p></p>
[QUOTE="The Rolling Man, post: 4618858, member: 24451"] I've created a [URL="http://www.enworld.org/forum/plots-places/248327-rg-trms-second-darkness-adventure-path.html"]rogue gallery[/URL]. You can post your characters there once their mostly finish. I'll then review them in greater details. It's an interesting proposal for sure but I wonder if such an 'ancient hero' character will fit well with the first adventure of the adventure path. By this I mean that we don't get to fighting demons and ancient evils right off the bat ;). Looking good so far. I wonder what sort of class makes you take photos with dead rats :uhoh:. Seriously, I just have 2 small things. First, about the trait, you can have a +2 bonus to all initiative rolls (there's already one such trait in the player's guide) or I'd allow a +3 to initiative in surprise rounds (i.e. only applicable if you're aware in the surprise round). Second, you should switch out 'spot' for the more general 'perception' skill of the Pathfinder RPG. This is all fine by me. I like the background and your trait is fine. It can be something like : [B]Di-Chan initiate[/B] : You have passed the tests of the Di-Chan monks and have been initiated to their order. The training and philosophy of the monastic order allows you to easily interact with others. You gain a +1 trait bonus on Diplomacy checks, and Diplomacy is always a class skill for you. I'd like to assume that your character was borned and raised in distant Tian Xia continent (the Golarion's 'Far East Asia' analog). He traveled throught the Crown of the World and hasn't been in Varisia for very long. Tell if that's fine with you. You can also pick the Tien language instead of Elven if you wish. Finaly, I've rolled 30 gp for your character (monks are poorer then druids) I prefer to keep this as is for now. Maybe the group will have to quickly invest in a good old [I]wand of cure light wounds[/I]. On that note, I'd like to inform all of you that my potions, scrolls and wands aren't always actual potions, scrolls and wands. For example, there might be a potion effect on a waxed fruit you need to take a bite off, a statuette might be charged with a wand effect and you might need to shatter a crystal and recite a few words to release a 'scroll' effect. This doesn't have any mechanical effects but brings a bit more variety to the magical items. [/QUOTE]
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