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<blockquote data-quote="Ulrick" data-source="post: 162343" data-attributes="member: 775"><p>Once I ran a Vampire: The Masquerade campaign--tabletop. It was, of course, set in the city I lived in at the time so we used actual locations for references. We even thought it would be cool to let the players pick homes for their characters. Which was all fine and dandy until a couple players took it upon themselves to actually walk up to somebody's home and asked to look inside....</p><p></p><p>I folded that campaign real fast.</p><p></p><p></p><p>I've had a munchkin that whined a lot when things wouldn't go his way. He even thought for a brief time that he was the leader of the group because his character was one level higher than everybody else's.</p><p></p><p>Then there's players that don't show up regularly or are chronically not on time. But those aren't too bad to deal with unless the majority of your gaming group consists of them...which happened to me once. grrr...</p><p></p><p>Here's another interesting story:</p><p>Once I was running a game in a college dorm lounge that nobody used. There was a waste basket behind me. People started throwing their empty pop bottle and stuff over my DM screen and me. </p><p></p><p>I told them to stop. It didn't want to be hit by flying projectiles nor did I want drops of pop to get on my gaming books. All stopped except for one guy. He threw his pop bottle, it glanced off the side of my head, and dripped Orange Pop on my DM notes.</p><p></p><p>For some strange reason his character died in the next combat. I just don't know how <em>that</em> happened! <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /> </p><p></p><p>I made him leave the room to roll up a next character which he didn't get completed until the game ended.</p><p></p><p><img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite8" alt=":D" title="Big grin :D" loading="lazy" data-shortname=":D" /> </p><p></p><p>Now I screen my players. I have the best group thus far because of it.</p><p></p><p>Ulrick</p></blockquote><p></p>
[QUOTE="Ulrick, post: 162343, member: 775"] Once I ran a Vampire: The Masquerade campaign--tabletop. It was, of course, set in the city I lived in at the time so we used actual locations for references. We even thought it would be cool to let the players pick homes for their characters. Which was all fine and dandy until a couple players took it upon themselves to actually walk up to somebody's home and asked to look inside.... I folded that campaign real fast. I've had a munchkin that whined a lot when things wouldn't go his way. He even thought for a brief time that he was the leader of the group because his character was one level higher than everybody else's. Then there's players that don't show up regularly or are chronically not on time. But those aren't too bad to deal with unless the majority of your gaming group consists of them...which happened to me once. grrr... Here's another interesting story: Once I was running a game in a college dorm lounge that nobody used. There was a waste basket behind me. People started throwing their empty pop bottle and stuff over my DM screen and me. I told them to stop. It didn't want to be hit by flying projectiles nor did I want drops of pop to get on my gaming books. All stopped except for one guy. He threw his pop bottle, it glanced off the side of my head, and dripped Orange Pop on my DM notes. For some strange reason his character died in the next combat. I just don't know how [I]that[/I] happened! ;) I made him leave the room to roll up a next character which he didn't get completed until the game ended. :D Now I screen my players. I have the best group thus far because of it. Ulrick [/QUOTE]
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