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True 20 - Is it really Simpler?
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<blockquote data-quote="bento" data-source="post: 2995906" data-attributes="member: 36597"><p>I play with a group that is half D&D only, and half "up for anything" and we've played with the True20 rules once so far. I picked it up for the same reasons you're considering - combat was becoming too bogged down, and players were gravitating towards combat rather than a balance of combat and character interaction.</p><p></p><p>I'm always looking for something that's easy to run, but with lots of options for unique character creation and development. Streamlined is a good description for True20. I like it because if players are already familiar with D20 concepts and flow of combat, there's really no learning curve to convert over.</p><p></p><p>The quickstart guide doesn't do the game justice - it's primarily there to highlight some of the differences and what to expect in actual game play. I've handed it out to my players, who don't own the full rule book.</p><p></p><p>Damage tracking is fairly easy - download a copy of the character sheet and you'll see a small space on it where players track this. Everytime a player goes from one condition to the next, they simply check off the appropriate box. </p><p></p><p>Fatal vs. non-Fatal - when you're having a non-fatal fight (barroom brawl), you only use the top half of the condition tracker. When you're in fatal combat, you use both top and bottom.</p><p></p><p>Death-spiral - Yes, as characters take more damage, they have modifiers applied to their actions, making it more difficult to hit or take action. If "Storyteller" you're referring to is the WoD rules, then some of my players who've been in Vampire games said that True20 is like combining D&D with WoD. </p><p></p><p>So far all five players who participated in the True20 game I ran a couple of weeks ago was very positive about the system and the possiblity of converting their on-going D&D game over to it. Going forward it's the primary rule set I'll be using.</p></blockquote><p></p>
[QUOTE="bento, post: 2995906, member: 36597"] I play with a group that is half D&D only, and half "up for anything" and we've played with the True20 rules once so far. I picked it up for the same reasons you're considering - combat was becoming too bogged down, and players were gravitating towards combat rather than a balance of combat and character interaction. I'm always looking for something that's easy to run, but with lots of options for unique character creation and development. Streamlined is a good description for True20. I like it because if players are already familiar with D20 concepts and flow of combat, there's really no learning curve to convert over. The quickstart guide doesn't do the game justice - it's primarily there to highlight some of the differences and what to expect in actual game play. I've handed it out to my players, who don't own the full rule book. Damage tracking is fairly easy - download a copy of the character sheet and you'll see a small space on it where players track this. Everytime a player goes from one condition to the next, they simply check off the appropriate box. Fatal vs. non-Fatal - when you're having a non-fatal fight (barroom brawl), you only use the top half of the condition tracker. When you're in fatal combat, you use both top and bottom. Death-spiral - Yes, as characters take more damage, they have modifiers applied to their actions, making it more difficult to hit or take action. If "Storyteller" you're referring to is the WoD rules, then some of my players who've been in Vampire games said that True20 is like combining D&D with WoD. So far all five players who participated in the True20 game I ran a couple of weeks ago was very positive about the system and the possiblity of converting their on-going D&D game over to it. Going forward it's the primary rule set I'll be using. [/QUOTE]
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