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<blockquote data-quote="Fanaelialae" data-source="post: 6997085" data-attributes="member: 53980"><p>The quick and dirty method for doing this requires very little time and effort after the initial startup. A 17+ mage casts Simulacrum (12 hours and 1,500 gp). He then commands this simulacrum to cast Wish to make a simulacrum of the original, to command the new simulacrum created by Wish to obey the original, and to give the new simulacrum the same command. It takes one action to cast Wish, and let's say it takes another separate round to issue this command. So a new simulacrum is created every 2 rounds (12 seconds). That means 5 simulacra per minutes, or 300 simulacra per hour. It's fairly effortless for the wizard at that point; the simulacra are doing all the work while he can read and sip his tea (or whatever). If he gets tired of the noise after 8 hours each day, he can still create 2400 copies of himself per day. Admittedly, they'll lack their 9th level spell slot, but 2400 expendable mages without Wish is still nearly unstoppable.</p><p></p><p>Granted, as [MENTION=6787650]Hemlock[/MENTION] pointed out, since the later generations have merely been commanded to obey the original, you might be able to "hack" them using Disguise Self. But this is a 20 intelligence wizard, so he's probably thought of that. This is easily solved by adding a passcode to their "programming". To make it difficult to hack, simply base it on an equation (not unlike modern day authenticators). </p><p></p><p></p><p></p><p>That is unlikely to work unless the 20 intelligence wizard is foolish. Thanks to the chain of command he does have control over later generations. The simulacra may have his personality and memories, but fundamentally lack the original's free will. By commanding the first simulacrum to command his simulacrum to cast Wish to make a simulacrum of the original and also command the newly created simulacrum to obey the original, you take free will out of the equation.</p><p></p><p>Now, the DM could of course decide that the reason no one's doing this is because it always goes out of control and ends badly (the dangers of playing with powers you don't fully comprehend), but it wouldn't be RAW.</p></blockquote><p></p>
[QUOTE="Fanaelialae, post: 6997085, member: 53980"] The quick and dirty method for doing this requires very little time and effort after the initial startup. A 17+ mage casts Simulacrum (12 hours and 1,500 gp). He then commands this simulacrum to cast Wish to make a simulacrum of the original, to command the new simulacrum created by Wish to obey the original, and to give the new simulacrum the same command. It takes one action to cast Wish, and let's say it takes another separate round to issue this command. So a new simulacrum is created every 2 rounds (12 seconds). That means 5 simulacra per minutes, or 300 simulacra per hour. It's fairly effortless for the wizard at that point; the simulacra are doing all the work while he can read and sip his tea (or whatever). If he gets tired of the noise after 8 hours each day, he can still create 2400 copies of himself per day. Admittedly, they'll lack their 9th level spell slot, but 2400 expendable mages without Wish is still nearly unstoppable. Granted, as [MENTION=6787650]Hemlock[/MENTION] pointed out, since the later generations have merely been commanded to obey the original, you might be able to "hack" them using Disguise Self. But this is a 20 intelligence wizard, so he's probably thought of that. This is easily solved by adding a passcode to their "programming". To make it difficult to hack, simply base it on an equation (not unlike modern day authenticators). That is unlikely to work unless the 20 intelligence wizard is foolish. Thanks to the chain of command he does have control over later generations. The simulacra may have his personality and memories, but fundamentally lack the original's free will. By commanding the first simulacrum to command his simulacrum to cast Wish to make a simulacrum of the original and also command the newly created simulacrum to obey the original, you take free will out of the equation. Now, the DM could of course decide that the reason no one's doing this is because it always goes out of control and ends badly (the dangers of playing with powers you don't fully comprehend), but it wouldn't be RAW. [/QUOTE]
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