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<blockquote data-quote="ThePolarBear" data-source="post: 6997091" data-attributes="member: 6857451"><p>For the chain of command to be in effect there has to be a command given. A creature that awakens in existance with the memories of someone else knows exactly what it's going to happen. Being a creature of 17th level with 20 intelligence is exactly the problem. It does not go out of control. It never gets under control of the "original" in the first place. It's allegiance lies in its creator, not on the "original". Therefore it acts to benefit the creator, not the original. It knows that its creator is under compulsion, because it has memories. It knows that the creator has limits because it's a Simulacrum. It knows what the "original" plans are, and usually involve risking the creator's existance one way or another. It acts so that the creator benefits.</p><p></p><p>If the creature has free will and can somehow think a bit for itself (as the spell seems to imply, by mentioning friendliness and such) then the "army" would be content to exist for a shared purpose OR, as the case of evil plans to be evil, things backfire as soon as there's no direct control for even an instant: The moment the second Simulacrum spell is completed.</p><p></p><p>That's why i say that it's not a problem if there's no free will. But if there's no free will the chain of command is a burden, not a benefit. Unless there's a command given there's NO action taken. "Open the door" and the door stays open until another command is issued, and the same command is issued to EVERYONE, unless you take time to distinguish WHO has to make something. And this makes things VERY unpractical, defeating the original purpose.</p></blockquote><p></p>
[QUOTE="ThePolarBear, post: 6997091, member: 6857451"] For the chain of command to be in effect there has to be a command given. A creature that awakens in existance with the memories of someone else knows exactly what it's going to happen. Being a creature of 17th level with 20 intelligence is exactly the problem. It does not go out of control. It never gets under control of the "original" in the first place. It's allegiance lies in its creator, not on the "original". Therefore it acts to benefit the creator, not the original. It knows that its creator is under compulsion, because it has memories. It knows that the creator has limits because it's a Simulacrum. It knows what the "original" plans are, and usually involve risking the creator's existance one way or another. It acts so that the creator benefits. If the creature has free will and can somehow think a bit for itself (as the spell seems to imply, by mentioning friendliness and such) then the "army" would be content to exist for a shared purpose OR, as the case of evil plans to be evil, things backfire as soon as there's no direct control for even an instant: The moment the second Simulacrum spell is completed. That's why i say that it's not a problem if there's no free will. But if there's no free will the chain of command is a burden, not a benefit. Unless there's a command given there's NO action taken. "Open the door" and the door stays open until another command is issued, and the same command is issued to EVERYONE, unless you take time to distinguish WHO has to make something. And this makes things VERY unpractical, defeating the original purpose. [/QUOTE]
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