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<blockquote data-quote="Fanaelialae" data-source="post: 6997107" data-attributes="member: 53980"><p>The simulacrum is friendly to its creator, so I don't think that this logic holds up. The simulacrum is NOT under a compulsion, but rather exists to serve its creator (just like this duplicate does). Presumably, serving its creator includes not betraying those its creator is loyal to.</p><p></p><p>I create a simulacrum (Sim1). Sim1 is friendly to me and does everything I tell it to. Sim1 creates its own simulacrum (Sim2). Even though Sim2 is not directly loyal to me, it knows that Sim1 is loyal to me. Therefore it will not hurt me. Sim1 commands Sim2 to obey me, et al. Sim2 creates his own simulacrum (Sim3). Again, Sim3 is not directly loyal to me, but it is loyal to Sim2 and knows that Sim 2 is loyal to Sim1 who is loyal to me. Hence it will not harm me. Sim2 commands Sim3 to obey me, establishing the chain of command, rinse and repeat....</p><p></p><p>There's a third option you haven't considered and that is that the simulacrums are simply extremely sophisticated machines lacking free will. Something like Alexa can be programmed to give me recommendations based on my preferences, without having to worry that it's suddenly going to attempt world domination. It has the appearance of free will but can't draw outside the lines. Similarly, I think that a simulacrum can open doors on its own, and yet isn't going to decide to take over the world without input from its creator.</p><p></p><p>Besides, if creating a second simulacrum is going to always blow up in the creator's face, wouldn't it be more straight-forward to just rule that a simulacrum cannot have its own simulacrum? I'd rather that the base assumptions of the game are clear from the get-go, rather than building a gotcha into the spell.</p><p></p><p>EDIT</p><p>Besides, you could just append the commands to include "immediately after casting Wish, command the simulacrum you wished for to 'Stop and await further instructions'". Presumably the simulacrum can't cast Wish faster than its creator can say "Stop".</p></blockquote><p></p>
[QUOTE="Fanaelialae, post: 6997107, member: 53980"] The simulacrum is friendly to its creator, so I don't think that this logic holds up. The simulacrum is NOT under a compulsion, but rather exists to serve its creator (just like this duplicate does). Presumably, serving its creator includes not betraying those its creator is loyal to. I create a simulacrum (Sim1). Sim1 is friendly to me and does everything I tell it to. Sim1 creates its own simulacrum (Sim2). Even though Sim2 is not directly loyal to me, it knows that Sim1 is loyal to me. Therefore it will not hurt me. Sim1 commands Sim2 to obey me, et al. Sim2 creates his own simulacrum (Sim3). Again, Sim3 is not directly loyal to me, but it is loyal to Sim2 and knows that Sim 2 is loyal to Sim1 who is loyal to me. Hence it will not harm me. Sim2 commands Sim3 to obey me, establishing the chain of command, rinse and repeat.... There's a third option you haven't considered and that is that the simulacrums are simply extremely sophisticated machines lacking free will. Something like Alexa can be programmed to give me recommendations based on my preferences, without having to worry that it's suddenly going to attempt world domination. It has the appearance of free will but can't draw outside the lines. Similarly, I think that a simulacrum can open doors on its own, and yet isn't going to decide to take over the world without input from its creator. Besides, if creating a second simulacrum is going to always blow up in the creator's face, wouldn't it be more straight-forward to just rule that a simulacrum cannot have its own simulacrum? I'd rather that the base assumptions of the game are clear from the get-go, rather than building a gotcha into the spell. EDIT Besides, you could just append the commands to include "immediately after casting Wish, command the simulacrum you wished for to 'Stop and await further instructions'". Presumably the simulacrum can't cast Wish faster than its creator can say "Stop". [/QUOTE]
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