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<blockquote data-quote="FormerlyHemlock" data-source="post: 6997225" data-attributes="member: 6787650"><p>This merely raises the bar on the difficulty of hacking--it doesn't change how disastrous it is for your botnet to get hacked. (It can also get hacked via spells like Dominate Person/Monster or Mass Suggestion, which "rootkit" a given Simulacrum, allowing you to command it to change its orders to its simulacra.)</p><p></p><p>Simulacrum chaining is the D&D equivalent of Grey Goo (<a href="https://en.wikipedia.org/wiki/Grey_goo" target="_blank">https://en.wikipedia.org/wiki/Grey_goo</a>).</p><p></p><p></p><p></p><p>Creating your own Simulacrum network gives you vast power for as long as you control them, but also enormous vulnerabilities. The smart thing to do with them is, if you have something that actually needs ten thousand wizards (e.g. creating a Staff of the Magi in a single day), create them on the fly and then have them self-destruct afterwards. Do <em>not</em> leave an enormous network of loosely-controlled wizardbots lying around for somebody to hack. (Furthermore, as we see from posters like The Polar Bear, some DMs will interpret simulacra as having free will, which gives another, internal attack vector as well.) No matter how good you think your authentication is, there's really no upside for you in having so many.</p><p></p><p>It might make sense to make a handful of Simulacra (via chaining, if your DM is using RAW on Simulacra--I don't). Maybe you make one to show your mother-in-law around the countryside (important: only works if the Simulacrum is good enough at pretending to be you to actually fool her--then again, she's not <em>your</em> mother so maybe it has advantage on checks) and another to do your spell research.</p><p></p><p>ObCalvin: <a href="http://www.gocomics.com/calvinandhobbes/1990/01/11" target="_blank">http://www.gocomics.com/calvinandhobbes/1990/01/11</a></p><p>[ATTACH]79983[/ATTACH]</p></blockquote><p></p>
[QUOTE="FormerlyHemlock, post: 6997225, member: 6787650"] This merely raises the bar on the difficulty of hacking--it doesn't change how disastrous it is for your botnet to get hacked. (It can also get hacked via spells like Dominate Person/Monster or Mass Suggestion, which "rootkit" a given Simulacrum, allowing you to command it to change its orders to its simulacra.) Simulacrum chaining is the D&D equivalent of Grey Goo ([url]https://en.wikipedia.org/wiki/Grey_goo[/url]). Creating your own Simulacrum network gives you vast power for as long as you control them, but also enormous vulnerabilities. The smart thing to do with them is, if you have something that actually needs ten thousand wizards (e.g. creating a Staff of the Magi in a single day), create them on the fly and then have them self-destruct afterwards. Do [I]not[/I] leave an enormous network of loosely-controlled wizardbots lying around for somebody to hack. (Furthermore, as we see from posters like The Polar Bear, some DMs will interpret simulacra as having free will, which gives another, internal attack vector as well.) No matter how good you think your authentication is, there's really no upside for you in having so many. It might make sense to make a handful of Simulacra (via chaining, if your DM is using RAW on Simulacra--I don't). Maybe you make one to show your mother-in-law around the countryside (important: only works if the Simulacrum is good enough at pretending to be you to actually fool her--then again, she's not [I]your[/I] mother so maybe it has advantage on checks) and another to do your spell research. ObCalvin: [url]http://www.gocomics.com/calvinandhobbes/1990/01/11[/url] [ATTACH=CONFIG]79983._xfImport[/ATTACH] [/QUOTE]
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