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True Strike Revision
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<blockquote data-quote="clearstream" data-source="post: 7283361" data-attributes="member: 71699"><p>It is neat, albeit mechanically technical.</p><p></p><p>Caster and Foe are in Darkness. Can Caster process disadvantage and then process True Strike and then advantage? I think not, i.e. advantage and disadvantage in such cases apply simultaneously: True Strike has no value.</p><p>Caster is prone and Foe is attacking from range: True Strike has no value (Caster does not want to negate foe's disadvantage).</p><p>Foe is prone and Caster is attacking from range: True Strike has value (negate disadvantage).</p><p>Foe is Blurred and Caster uses Shadow Step: True Strike has value (negate disadvantage, then process Shadow Step for advantage)</p><p>Caster is adjacent to Foe and using a ranged weapon: True Strike has value (negate disadvantage)</p><p></p><p>Where it feels overpowered to me is including it on ability checks and saving throws: that wanders away from the design space filled by the original. It complements things like Guidance or Bless (cast by other casters) to be strong in a very broad range of situations. I understand that the "<em>in opposition</em>" text attempts to limit that.</p><p></p><p>If limited to attack rolls, it doesn't need the "<em>you or your target in opposition</em>" text.</p></blockquote><p></p>
[QUOTE="clearstream, post: 7283361, member: 71699"] It is neat, albeit mechanically technical. Caster and Foe are in Darkness. Can Caster process disadvantage and then process True Strike and then advantage? I think not, i.e. advantage and disadvantage in such cases apply simultaneously: True Strike has no value. Caster is prone and Foe is attacking from range: True Strike has no value (Caster does not want to negate foe's disadvantage). Foe is prone and Caster is attacking from range: True Strike has value (negate disadvantage). Foe is Blurred and Caster uses Shadow Step: True Strike has value (negate disadvantage, then process Shadow Step for advantage) Caster is adjacent to Foe and using a ranged weapon: True Strike has value (negate disadvantage) Where it feels overpowered to me is including it on ability checks and saving throws: that wanders away from the design space filled by the original. It complements things like Guidance or Bless (cast by other casters) to be strong in a very broad range of situations. I understand that the "[I]in opposition[/I]" text attempts to limit that. If limited to attack rolls, it doesn't need the "[I]you or your target in opposition[/I]" text. [/QUOTE]
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