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True20 Al-Qadim: Zakharan Nights (updated 6/21/06)
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<blockquote data-quote="The Shadow" data-source="post: 2588816" data-attributes="member: 16760"><p>Hello everybody. This is a three-player True20 campaign played weekly online in the universe of Al-Qadim... but with some twists. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> To wit:</p><p></p><p>* Zakhara's polytheism is replaced with Islam. Further, the lands north of Zakhara are Christian lands reminiscent of Syria and the Byzantine Empire.</p><p></p><p>* In this "closer-to-real-life" version of Zakhara, magic is seen as <em>sihr</em>, or witchcraft, and is officially condemned. However, the government of the Grand Caliph mostly pursues a "don't ask, don't tell" policy - so long as mages do not draw attention to themselves or terrorize the populace, they are not persecuted. In the tolerant, cosmopolitan Heart Cities, especially the capital of Huzuz, many citizens have come to accept magic to the point of being jaded by wonders; whereas people in outlying regions, especially those of a more conservative religious bent, may tend to stone first and ask questions later.</p><p></p><p>* The change to the True20 system has of course drastically altered the way magic works, relative to D&D.</p><p></p><p>* There are a number of real-world references - in particular, certain ethnicities and ancient kingdoms.</p><p></p><p>* The campaign is told in a storytelling style meant to be reminiscent of the Arabian Nights. Therefore it tends to be a bit over-the-top and larger than life. And enjoyably so, I might add! The players, including myself, have had a blast, and found ourselves responding with some really memorable lines!</p><p></p><p>* I am now allowed to say that the campaign uses the rules of Paradigm Press's <em>Tales of the Caliphate Nights</em>, and that the GM is the author of the book, Aaron Infante-Levy!</p><p></p><p>Some of you may know me as the author of two other Story Hours, <a href="http://www.enworld.org/forums/showthread.php?t=77340" target="_blank">The Shadow Knows!</a> and <a href="http://www.enworld.org/forums/showthread.php?t=130924" target="_blank">Chasing the Stars!</a>; as well as the creator of <a href="http://www.enworld.org/forums/showthread.php?t=85586" target="_blank">The World of Terrima</a>. Feel free to go check them out! (Readers of <em>Chasing the Stars!</em> will be glad to know that thus far this campaign has been like clockwork.)</p><p></p><p>Now for the one fly in the ointment. I find that every time I try to weave the game logs into a narrative that having everyone's exact words and poses at my fingertips is curiously paralyzing to the imagination. So what I propose to do is to post the (edited within an inch of their lives) game logs. I hope this doesn't bother anyone; if it does, think of it as reading the transcript of a play.</p><p></p><p>I will not be posting game stats at this time, at the Narrator's request. Suffice to say that the characters are all first level. (Though in True20, that isn't as crippling as it might otherwise sound! <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> You'll meet them soon, but they are:</p><p></p><p>Yasir al-Ayyubi: A warrior in his mid-twenties, seeking to avenge an old wrong. He is a <em>ghazi</em>, a Muslim holy warrior. The term means "forgiver", and a ghazi is meant to view combat as a last resort.</p><p></p><p>Farraj Hezma El Feisal: A young Bedouin outcast from his tribe, with nobody to rely on but his faithful camel Shasti. He has wandered the desert for the entirety of his short life, and has never seen a city.</p><p></p><p>Abdul al-Jann: A young but prosperous scribe of about twenty years. As his (nick-)name might indicate, however, there may be more to him than meets the eye... He grew up in Huzuz and is returning there after some time away.</p><p></p><p>Our three heroes independently end up at the caravanserai of Zarif, a few days' journey east of Huzuz, as our campaign opens... The Narrator has entitled it:</p><p></p><p><strong><em>The Redeemable and the Unredeemed</em></strong></p></blockquote><p></p>
[QUOTE="The Shadow, post: 2588816, member: 16760"] Hello everybody. This is a three-player True20 campaign played weekly online in the universe of Al-Qadim... but with some twists. :) To wit: * Zakhara's polytheism is replaced with Islam. Further, the lands north of Zakhara are Christian lands reminiscent of Syria and the Byzantine Empire. * In this "closer-to-real-life" version of Zakhara, magic is seen as [i]sihr[/i], or witchcraft, and is officially condemned. However, the government of the Grand Caliph mostly pursues a "don't ask, don't tell" policy - so long as mages do not draw attention to themselves or terrorize the populace, they are not persecuted. In the tolerant, cosmopolitan Heart Cities, especially the capital of Huzuz, many citizens have come to accept magic to the point of being jaded by wonders; whereas people in outlying regions, especially those of a more conservative religious bent, may tend to stone first and ask questions later. * The change to the True20 system has of course drastically altered the way magic works, relative to D&D. * There are a number of real-world references - in particular, certain ethnicities and ancient kingdoms. * The campaign is told in a storytelling style meant to be reminiscent of the Arabian Nights. Therefore it tends to be a bit over-the-top and larger than life. And enjoyably so, I might add! The players, including myself, have had a blast, and found ourselves responding with some really memorable lines! * I am now allowed to say that the campaign uses the rules of Paradigm Press's [i]Tales of the Caliphate Nights[/i], and that the GM is the author of the book, Aaron Infante-Levy! Some of you may know me as the author of two other Story Hours, [url=http://www.enworld.org/forums/showthread.php?t=77340]The Shadow Knows![/url] and [url=http://www.enworld.org/forums/showthread.php?t=130924]Chasing the Stars![/url]; as well as the creator of [url=http://www.enworld.org/forums/showthread.php?t=85586]The World of Terrima[/url]. Feel free to go check them out! (Readers of [i]Chasing the Stars![/i] will be glad to know that thus far this campaign has been like clockwork.) Now for the one fly in the ointment. I find that every time I try to weave the game logs into a narrative that having everyone's exact words and poses at my fingertips is curiously paralyzing to the imagination. So what I propose to do is to post the (edited within an inch of their lives) game logs. I hope this doesn't bother anyone; if it does, think of it as reading the transcript of a play. I will not be posting game stats at this time, at the Narrator's request. Suffice to say that the characters are all first level. (Though in True20, that isn't as crippling as it might otherwise sound! :) You'll meet them soon, but they are: Yasir al-Ayyubi: A warrior in his mid-twenties, seeking to avenge an old wrong. He is a [i]ghazi[/i], a Muslim holy warrior. The term means "forgiver", and a ghazi is meant to view combat as a last resort. Farraj Hezma El Feisal: A young Bedouin outcast from his tribe, with nobody to rely on but his faithful camel Shasti. He has wandered the desert for the entirety of his short life, and has never seen a city. Abdul al-Jann: A young but prosperous scribe of about twenty years. As his (nick-)name might indicate, however, there may be more to him than meets the eye... He grew up in Huzuz and is returning there after some time away. Our three heroes independently end up at the caravanserai of Zarif, a few days' journey east of Huzuz, as our campaign opens... The Narrator has entitled it: [b][i]The Redeemable and the Unredeemed[/i][/b] [/QUOTE]
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True20 Al-Qadim: Zakharan Nights (updated 6/21/06)
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