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"Try Castles & Crusades", they say. But no one's playing it!
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<blockquote data-quote="Henry" data-source="post: 3057559" data-attributes="member: 158"><p>All of the "try Castles and Crusades" advice is predicated on one understanding:</p><p></p><p>1) YOU buy it, and familairize yourself with it.</p><p>2) YOU convince your players it's worth trying.</p><p>3) YOU either pre-gen or help them pre-gen characters, step by step, using the one copy of your book.</p><p>4) YOU Gamemaster the game, to demo to them.</p><p></p><p>Step 1's a given, but a lot of people take those other three steps for granted. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> It also assumes your players are as burned out as you are, or that they're amenable to change. Some are, some aren't. But if you feel it's worth the effort, it really is a good way to go, IF you can hook your players.</p><p></p><p>I agree, sometimes players just AREN'T amenable. But the real question is: Which is more of a priority for you: DMing a game that's burning you out, or simply not playing or finding another group if you can?</p><p></p><p>My suggestion is: level with your players, tell them you want to try something different. If that doesn't work, ask someone else to try DMing and you'll give them as much support as you can. If no one wants to DM, suggest that you can't, and what other group activities will they prefer? There's nothing like laying it on the table to spur movement in some direction.</p></blockquote><p></p>
[QUOTE="Henry, post: 3057559, member: 158"] All of the "try Castles and Crusades" advice is predicated on one understanding: 1) YOU buy it, and familairize yourself with it. 2) YOU convince your players it's worth trying. 3) YOU either pre-gen or help them pre-gen characters, step by step, using the one copy of your book. 4) YOU Gamemaster the game, to demo to them. Step 1's a given, but a lot of people take those other three steps for granted. :) It also assumes your players are as burned out as you are, or that they're amenable to change. Some are, some aren't. But if you feel it's worth the effort, it really is a good way to go, IF you can hook your players. I agree, sometimes players just AREN'T amenable. But the real question is: Which is more of a priority for you: DMing a game that's burning you out, or simply not playing or finding another group if you can? My suggestion is: level with your players, tell them you want to try something different. If that doesn't work, ask someone else to try DMing and you'll give them as much support as you can. If no one wants to DM, suggest that you can't, and what other group activities will they prefer? There's nothing like laying it on the table to spur movement in some direction. [/QUOTE]
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"Try Castles & Crusades", they say. But no one's playing it!
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