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Trying to figure out motorcycle jousting
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<blockquote data-quote="Faolin" data-source="post: 7533286" data-attributes="member: 6945226"><p>As the thread title implies I need a bit of help figuring out how to make motorcycle jousting work. Looking at the vehicle rules for head on collisions the most logical way I can think of to resolve damage being total speedx3+lance damage. Unfortunately, not only does this this feel highly exploitable it also does not answer several key questions that also need ruled on. </p><p></p><p>If the jouster connects looking at the vehicle collision rules the driver would need to make a very high drive check to not fall off the bike, should there be a way to mitigate that check? </p><p></p><p>Should the jouster take damage, or should the lance take the damage first with remainder going to the jouster if the lance breaks? </p><p></p><p>If a character has the immobile mutation, would that simply prevent the </p><p></p><p>I know motorcycle jousting is not a reasonable thing, but I think rule of cool>reasonable.</p></blockquote><p></p>
[QUOTE="Faolin, post: 7533286, member: 6945226"] As the thread title implies I need a bit of help figuring out how to make motorcycle jousting work. Looking at the vehicle rules for head on collisions the most logical way I can think of to resolve damage being total speedx3+lance damage. Unfortunately, not only does this this feel highly exploitable it also does not answer several key questions that also need ruled on. If the jouster connects looking at the vehicle collision rules the driver would need to make a very high drive check to not fall off the bike, should there be a way to mitigate that check? Should the jouster take damage, or should the lance take the damage first with remainder going to the jouster if the lance breaks? If a character has the immobile mutation, would that simply prevent the I know motorcycle jousting is not a reasonable thing, but I think rule of cool>reasonable. [/QUOTE]
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