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Trying to make 5e more oldish and want some people's opinions
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<blockquote data-quote="The Crimson Binome" data-source="post: 7534134" data-attributes="member: 6775031"><p>This should be basically fine, and it's one of the suggested optional rules, but keep in mind that the classes are balanced around the concept of six encounters between long rests, with two short rests at equal intervals (two fights, then a short rest, two fights, then a short rest, two fights, then a long rest). If you change the length of the rests, then warlocks are probably going to end up either over-powered or under-powered. You may want to consider banning warlocks outright, as a preventive measure.</p><p>This is fine, if you want a little bit more realism. The only reason they changed it in the first place was to make bookkeeping easier. It shouldn't actually affect anything in the game, unless you happen to find a magic weapon that the fighter can't use.</p><p>That should be fine, as long as the NPCs act accordingly.</p><p>I'm not sure if you really need to codify the domain sphere thing. You don't need to say that the Life cleric can't raise undead, as long as you never try to raise undead when you play a Life cleric.</p><p></p><p>For wizards, the spells in the PHB are supposed to be the most common spells that everyone would have heard about. There's no expectation that every wizard could automatically choose to learn some secret spells, or spells from any other book. As the DM, you decide whether any new spell is common or rare. You can also decide that some spells in the PHB are rare, if that's important to your setting (Teleport is the most common case).</p></blockquote><p></p>
[QUOTE="The Crimson Binome, post: 7534134, member: 6775031"] This should be basically fine, and it's one of the suggested optional rules, but keep in mind that the classes are balanced around the concept of six encounters between long rests, with two short rests at equal intervals (two fights, then a short rest, two fights, then a short rest, two fights, then a long rest). If you change the length of the rests, then warlocks are probably going to end up either over-powered or under-powered. You may want to consider banning warlocks outright, as a preventive measure. This is fine, if you want a little bit more realism. The only reason they changed it in the first place was to make bookkeeping easier. It shouldn't actually affect anything in the game, unless you happen to find a magic weapon that the fighter can't use. That should be fine, as long as the NPCs act accordingly. I'm not sure if you really need to codify the domain sphere thing. You don't need to say that the Life cleric can't raise undead, as long as you never try to raise undead when you play a Life cleric. For wizards, the spells in the PHB are supposed to be the most common spells that everyone would have heard about. There's no expectation that every wizard could automatically choose to learn some secret spells, or spells from any other book. As the DM, you decide whether any new spell is common or rare. You can also decide that some spells in the PHB are rare, if that's important to your setting (Teleport is the most common case). [/QUOTE]
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Community
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Trying to make 5e more oldish and want some people's opinions
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