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Trying to make player's Warlock Patron more interesting (hexblade)
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<blockquote data-quote="tuxedoraptor" data-source="post: 7295753" data-attributes="member: 6814449"><p>Generally, with such a vague patron, I would just put it down to: "you have been given near unlimited power, you don't know why and you don't know who gave it to you. All you know is that whatever gave it to you will want a favor in return and you shudder to think what happens if you renege on your end of the deal" Pretty much, it allows you to hook the player into any subquest you want,for fear that its sent by the patron rather than just a normal subquest. Add subtle creepy things whenever the patron is brought up (player starts to research the patron, the next day the library burns to the ground and kills everyone inside. The player was the only one to escape unharmed)</p></blockquote><p></p>
[QUOTE="tuxedoraptor, post: 7295753, member: 6814449"] Generally, with such a vague patron, I would just put it down to: "you have been given near unlimited power, you don't know why and you don't know who gave it to you. All you know is that whatever gave it to you will want a favor in return and you shudder to think what happens if you renege on your end of the deal" Pretty much, it allows you to hook the player into any subquest you want,for fear that its sent by the patron rather than just a normal subquest. Add subtle creepy things whenever the patron is brought up (player starts to research the patron, the next day the library burns to the ground and kills everyone inside. The player was the only one to escape unharmed) [/QUOTE]
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Trying to make player's Warlock Patron more interesting (hexblade)
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