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*Pathfinder & Starfinder
TSR/WotC Adventures - Are they REALLY any good? (Warning: Possible Spoilers)
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<blockquote data-quote="Raith5" data-source="post: 5984176" data-attributes="member: 56051"><p>Good question! I love firstedition adventures<em> <em>for D&D. </em></em>I have DMed <a href="https://www.google.com.au/url?url=http://en.wikipedia.org/wiki/Against_the_Giants%23G3_Hall_of_the_Fire_Giant_King&rct=j&q=g3+hall+fire+giant+king&usg=AFQjCNF3R0FqZUj1-KrvwNZWkTWtxhdZ8g&sa=X&ei=3W8fUNj_NIaViAf5kIGICA&ved=0CGsQygQwAA&cad=rja" target="_blank">G3 Hall of the Fire Giant King</a> in each edition except 4th and it is always a blast.I also love sandbox style of adventures,such as<em><a href="http://en.wikipedia.org/wiki/Dwellers_of_the_Forbidden_City" target="_blank">Dwellers of the Forbidden City</a></em>. I also think Beyond the Crystal Cave is a little sandboxey.</p><p></p><p>Red Hand of Doom looks great but I have not run nor played it.</p><p></p><p>I am not sure what makes a good adventure. But I have a suspicion that early adventures in 1st edition were not over thought. They had an idea and ran with it. So there was great diversity. I think 3rd and 4th ed seem to have a feeling of being overally standardized or written by a committee. </p><p></p><p>I suspect the best way to produce good adventures for DDN will be to not have one single way adventures or designed and written.</p></blockquote><p></p>
[QUOTE="Raith5, post: 5984176, member: 56051"] Good question! I love firstedition adventures[I] [I]for D&D. [/I][/I]I have DMed [URL="https://www.google.com.au/url?url=http://en.wikipedia.org/wiki/Against_the_Giants%23G3_Hall_of_the_Fire_Giant_King&rct=j&q=g3+hall+fire+giant+king&usg=AFQjCNF3R0FqZUj1-KrvwNZWkTWtxhdZ8g&sa=X&ei=3W8fUNj_NIaViAf5kIGICA&ved=0CGsQygQwAA&cad=rja"]G3 Hall of the Fire Giant King[/URL] in each edition except 4th and it is always a blast.I also love sandbox style of adventures,such as[I][URL="http://en.wikipedia.org/wiki/Dwellers_of_the_Forbidden_City"]Dwellers of the Forbidden City[/URL][/I]. I also think Beyond the Crystal Cave is a little sandboxey. Red Hand of Doom looks great but I have not run nor played it. I am not sure what makes a good adventure. But I have a suspicion that early adventures in 1st edition were not over thought. They had an idea and ran with it. So there was great diversity. I think 3rd and 4th ed seem to have a feeling of being overally standardized or written by a committee. I suspect the best way to produce good adventures for DDN will be to not have one single way adventures or designed and written. [/QUOTE]
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Community
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TSR/WotC Adventures - Are they REALLY any good? (Warning: Possible Spoilers)
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