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TSR's Marvel Super-Heroes RPG: The Original Awesome Mix
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<blockquote data-quote="Jer" data-source="post: 7715162" data-attributes="member: 19857"><p>I loved running MSH in the 80s and 90s. Hands down the easiest superhero game to run at the time. Sure it had the weird chart to look up die rolls on, but it was the mid-80s - tons of games had weird charts to look up stuff on. Champions required too much player buy-in to build superheroes - it wasn't until college that I found people who were as invested in gaming that they wanted to sit down with the system and build characters. With MSH you had so many characters already pre-gened that you could just hand someone a character and get started. DC Heroes was a bit overly complex in comparison (I think in retrospect if we'd stumbled on DC Heroes first we might have pushed through because it truly wasn't that much more complex, but by the time we were able to get a copy we were invested in MSH and we mostly used it as source material for converting DC characters into the MSH system).</p><p></p><p>The only other superhero RPGs that I've loved nearly as much as MSH for superheroes are the Marvel Saga system (also by TSR) and the Icons RPG. In fact Icons probably feels the most like the old-school MSH system when we play it - especially if we break out the heroclix figures and throw down the old maps. Mutants and Masterminds is great, but it falls into the same area as DC Heroes for me - fun to play when someone else is GMing, not my first choice for running a game myself.</p></blockquote><p></p>
[QUOTE="Jer, post: 7715162, member: 19857"] I loved running MSH in the 80s and 90s. Hands down the easiest superhero game to run at the time. Sure it had the weird chart to look up die rolls on, but it was the mid-80s - tons of games had weird charts to look up stuff on. Champions required too much player buy-in to build superheroes - it wasn't until college that I found people who were as invested in gaming that they wanted to sit down with the system and build characters. With MSH you had so many characters already pre-gened that you could just hand someone a character and get started. DC Heroes was a bit overly complex in comparison (I think in retrospect if we'd stumbled on DC Heroes first we might have pushed through because it truly wasn't that much more complex, but by the time we were able to get a copy we were invested in MSH and we mostly used it as source material for converting DC characters into the MSH system). The only other superhero RPGs that I've loved nearly as much as MSH for superheroes are the Marvel Saga system (also by TSR) and the Icons RPG. In fact Icons probably feels the most like the old-school MSH system when we play it - especially if we break out the heroclix figures and throw down the old maps. Mutants and Masterminds is great, but it falls into the same area as DC Heroes for me - fun to play when someone else is GMing, not my first choice for running a game myself. [/QUOTE]
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