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TSR's Marvel Super-Heroes RPG: The Original Awesome Mix
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<blockquote data-quote="nato" data-source="post: 7715334" data-attributes="member: 11438"><p>Great write up! I agree, Karma was a very significant system. One you remember long after.</p><p></p><p>This game was a big part of my gaming youth. Here's what we eventually developed:</p><p></p><p>They put out a lot of fantastic gamer's versions of the Marvel Universe handbooks. They each devoted one page per character, with a nice picture and standardized format of stats. I took all of those out and put each in a plastic cover sheet. This made them kind of like big playing cards.</p><p></p><p>They also put out three beautiful boxed 25mm miniature sets. And I converted a lot of fantasy & other minis to various heroes and villains, by painting and adding epoxy resin sculpts. I was always on the lookout for a mini that resembled someone. Eventually had our favorites all represented.</p><p></p><p>I had my favorite city maps that came with the game, and a lot of legos. I built little lego buildings and skyscrapers to exactly match the outlines of the buildings on the maps. Putting the buildings on top, with the streets and such showing underneath, made a great looking 3D battle site. Later I got more creative, drawing maps in interesting locales and finding all sorts of props to make neat battle areas.</p><p></p><p>Then we'd draft heroes and villains from the binder of handbook sheets. Something like six to a side. We really did choose favorites and ones we thought were cool, not just the most powerful. Though power was a consideration too; it was always a big move to choose say Thor (especially our Shift X version!). Then we'd place minis and fight it out in a big super brawl! Not much on story, but team compositions and tactics got to be developed, and we would play heroes in character. Picking heroes and slugging it out, and comparing and strategizing, made a lot of fun game sessions.</p><p></p><p>So, basically Heroclix a decade early, I guess. I wasn't gaming by then. Loved the figures, aghast at their rules. FASERIP all the way.</p><p></p><p>It feels like the Marvel game was the right system at the right time. It regulated and defined things just well enough, organizing the chaos of comics without strangling it, and captured the heroes and your imagination.</p></blockquote><p></p>
[QUOTE="nato, post: 7715334, member: 11438"] Great write up! I agree, Karma was a very significant system. One you remember long after. This game was a big part of my gaming youth. Here's what we eventually developed: They put out a lot of fantastic gamer's versions of the Marvel Universe handbooks. They each devoted one page per character, with a nice picture and standardized format of stats. I took all of those out and put each in a plastic cover sheet. This made them kind of like big playing cards. They also put out three beautiful boxed 25mm miniature sets. And I converted a lot of fantasy & other minis to various heroes and villains, by painting and adding epoxy resin sculpts. I was always on the lookout for a mini that resembled someone. Eventually had our favorites all represented. I had my favorite city maps that came with the game, and a lot of legos. I built little lego buildings and skyscrapers to exactly match the outlines of the buildings on the maps. Putting the buildings on top, with the streets and such showing underneath, made a great looking 3D battle site. Later I got more creative, drawing maps in interesting locales and finding all sorts of props to make neat battle areas. Then we'd draft heroes and villains from the binder of handbook sheets. Something like six to a side. We really did choose favorites and ones we thought were cool, not just the most powerful. Though power was a consideration too; it was always a big move to choose say Thor (especially our Shift X version!). Then we'd place minis and fight it out in a big super brawl! Not much on story, but team compositions and tactics got to be developed, and we would play heroes in character. Picking heroes and slugging it out, and comparing and strategizing, made a lot of fun game sessions. So, basically Heroclix a decade early, I guess. I wasn't gaming by then. Loved the figures, aghast at their rules. FASERIP all the way. It feels like the Marvel game was the right system at the right time. It regulated and defined things just well enough, organizing the chaos of comics without strangling it, and captured the heroes and your imagination. [/QUOTE]
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