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Tukka's Zeitgeist Campaign, Take Two
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<blockquote data-quote="Tukka" data-source="post: 6224481" data-attributes="member: 6668048"><p>After the Incident, the party was a bit at a loss as to what to investigate. They had three bodies and weren't sure which ought to be questioned, and with all of the weird magical tech around they also weren't sure what was responsible for the creatures' appearance. I decided not to have the fair-goers mob Rackus, because I figured by the end of the fight, most of the crowd would have cleared out, and those remaining would be more concerned about the monsters than an alleged shooting-death. Kvarti's motive for witnessing against Rackus was that he'd be safer from other assassins in jail.</p><p></p><p>I helped the party focus their investigation a bit by having Timothy Lammers loudly make the connection between Langfield's staff and the monsters. The party didn't notice because he didn't live long enough to accidentally summon more monsters. Clairette got her first Psychic History reading on the staff when she picked it up -- she saw an angry Macbannin accepting the staff from a pink hand with pointy fingernails.</p><p></p><p>Asaad joined the party in session that followed the Incident.</p><p></p><p>The backstory for Asaad is that he's a RHC agent who was ordered to make contact with Gale for the Vekeshis (the Adventure 2 Vekeshi plot). The Old Stag caught wind of a rumor that the B-Team (as the party has taken to calling itself) has been in contact with Gale, so Asaad has been trying to get on the team for a while. As of the start of the adventure, he had been independently investigating a smuggling plot in Bosum Strand, which turns out to be the Family's fey pepper smuggling operation, which Alain was tipped off to last session.</p><p></p><p>Alain reported this tip to Stover Delft via Messenger Wind, figuring the party might not have time to run down that lead, and Delft made the connection to Asaad's investigation, and sent Asaad to catch up with the party and have them help him if they weren't too busy after the fair closed down.</p><p></p><p>The party had an easy time arranging a meeting with Kaja thanks to their successes earlier in the day and their follow-up investigation in Gun Alley. They had some time to kill before the Kaja meet, so they decided to help Asaad with his investigation. This lead to a Bosum Strand subrail construction site where some of the workers were dealing fey pepper on the side. The highlight of this skill challenge investigation was Constable Sora throwing a (partially open) sack of fey pepper at a suspect in an attempt to intimidate him, "Does *this* look like cement mix?" which of course dosed him good.</p><p></p><p>This lead to the ship bearing the fey pepper, where the party met one of the Family bravos they'd arrested in adventure 2. He got off by pleading innocent by reason of enchantment (claiming that Danisca Waryeye was the mastermind behind the plot). He pointed the constables to Cippiano; Asaad and Cyrus went to meet him while the others kept an eye on the ship.</p><p></p><p> I knew the party wouldn't be tempted by an outright bribe, so once again I had Cippiano focus on a promise of information about other criminals if they would allow him to get away with retroactively paying some taxes and fines, with no jail time for his boys and no impounding of the ship. Cyrus, remembering what happened when they declined Cippiano's assistance in tracking down Recklinghausen, embraced the deal, and eventually managed to sell Asaad on it. Cippiano gave up his info on Kaja, and promised to do what he could to make the arrest go down easier. He had one of his spies in the Kell-Guild get assigned as guard detail for the meeting with Kaja, who sabotaged a couple of her turrets, and turned against her during the fight.</p><p></p><p>[Edit: When Saxby caught wind of the Macbannin connection, she had Kaja carted off to Slate for questioning by arcane specialists, per a suggestion I received on this forum, to avoid having three important prisoners die in custody in rapid succession.]</p><p></p><p>Fast forward to the meeting with Xambria. Alain's player was *immediately* suspicious of her, and even said, "she's probably possessed." Nonetheless I think everyone liked her. Clairette's player was empathic and everyone was supportive. The party wrangled a meeting with the uncooperative Caius Bergeron. Nobody made the connection between Bergeron's pointy fingernails and Clairette's earlier psychometric reading.</p><p></p><p>Also, the party was called in by Carlao's to take a look at the golem crime scene. They were intrigued but weren't sure what to make of it. In sessions since they've mused over what could have possibly caused the odd destruction of the golem -- but so far haven't made the connection with Leone Quital and his metal telekinesis.</p><p></p><p>Next, up the Ziggurat of Apet.</p></blockquote><p></p>
[QUOTE="Tukka, post: 6224481, member: 6668048"] After the Incident, the party was a bit at a loss as to what to investigate. They had three bodies and weren't sure which ought to be questioned, and with all of the weird magical tech around they also weren't sure what was responsible for the creatures' appearance. I decided not to have the fair-goers mob Rackus, because I figured by the end of the fight, most of the crowd would have cleared out, and those remaining would be more concerned about the monsters than an alleged shooting-death. Kvarti's motive for witnessing against Rackus was that he'd be safer from other assassins in jail. I helped the party focus their investigation a bit by having Timothy Lammers loudly make the connection between Langfield's staff and the monsters. The party didn't notice because he didn't live long enough to accidentally summon more monsters. Clairette got her first Psychic History reading on the staff when she picked it up -- she saw an angry Macbannin accepting the staff from a pink hand with pointy fingernails. Asaad joined the party in session that followed the Incident. The backstory for Asaad is that he's a RHC agent who was ordered to make contact with Gale for the Vekeshis (the Adventure 2 Vekeshi plot). The Old Stag caught wind of a rumor that the B-Team (as the party has taken to calling itself) has been in contact with Gale, so Asaad has been trying to get on the team for a while. As of the start of the adventure, he had been independently investigating a smuggling plot in Bosum Strand, which turns out to be the Family's fey pepper smuggling operation, which Alain was tipped off to last session. Alain reported this tip to Stover Delft via Messenger Wind, figuring the party might not have time to run down that lead, and Delft made the connection to Asaad's investigation, and sent Asaad to catch up with the party and have them help him if they weren't too busy after the fair closed down. The party had an easy time arranging a meeting with Kaja thanks to their successes earlier in the day and their follow-up investigation in Gun Alley. They had some time to kill before the Kaja meet, so they decided to help Asaad with his investigation. This lead to a Bosum Strand subrail construction site where some of the workers were dealing fey pepper on the side. The highlight of this skill challenge investigation was Constable Sora throwing a (partially open) sack of fey pepper at a suspect in an attempt to intimidate him, "Does *this* look like cement mix?" which of course dosed him good. This lead to the ship bearing the fey pepper, where the party met one of the Family bravos they'd arrested in adventure 2. He got off by pleading innocent by reason of enchantment (claiming that Danisca Waryeye was the mastermind behind the plot). He pointed the constables to Cippiano; Asaad and Cyrus went to meet him while the others kept an eye on the ship. I knew the party wouldn't be tempted by an outright bribe, so once again I had Cippiano focus on a promise of information about other criminals if they would allow him to get away with retroactively paying some taxes and fines, with no jail time for his boys and no impounding of the ship. Cyrus, remembering what happened when they declined Cippiano's assistance in tracking down Recklinghausen, embraced the deal, and eventually managed to sell Asaad on it. Cippiano gave up his info on Kaja, and promised to do what he could to make the arrest go down easier. He had one of his spies in the Kell-Guild get assigned as guard detail for the meeting with Kaja, who sabotaged a couple of her turrets, and turned against her during the fight. [Edit: When Saxby caught wind of the Macbannin connection, she had Kaja carted off to Slate for questioning by arcane specialists, per a suggestion I received on this forum, to avoid having three important prisoners die in custody in rapid succession.] Fast forward to the meeting with Xambria. Alain's player was *immediately* suspicious of her, and even said, "she's probably possessed." Nonetheless I think everyone liked her. Clairette's player was empathic and everyone was supportive. The party wrangled a meeting with the uncooperative Caius Bergeron. Nobody made the connection between Bergeron's pointy fingernails and Clairette's earlier psychometric reading. Also, the party was called in by Carlao's to take a look at the golem crime scene. They were intrigued but weren't sure what to make of it. In sessions since they've mused over what could have possibly caused the odd destruction of the golem -- but so far haven't made the connection with Leone Quital and his metal telekinesis. Next, up the Ziggurat of Apet. [/QUOTE]
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