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Tuning up Al-Qadim(for 4E/5E and beyond)
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<blockquote data-quote="fuindordm" data-source="post: 6939182" data-attributes="member: 5435"><p>Interesting read, thanks for posting.</p><p></p><p>I'm running an Arabian Nights-style campaign right now, and when designing it I was also concerned that monotheism and determinism are central themes of the source folklore, which would be lost if we defaulted to fantasy polytheism. However, at the same time I didn't want to just import a real religion into the setting. My solution was to design a fantasy monotheistic relation called Al-Toya which is REMINISCENT of Islam, and can fit snugly into a fantasy world where people behave like they do in the Arabian Nights. It has a unique creator God, it has a prophet, and the religion was born fairly recently. I also wrote a few creation myths that are REMINISCENT of real-world monotheistic traditions, to give the religion a little more depth.</p><p></p><p>So the PCs are all from Arabia, they are all followers of Al-Toya and the Prophet, but since this is a recent religion Arabia is surrounded by Hindustan, former Persia, and Africa, with a wide variety of competing philosophies and religions to spice things up.</p><p></p><p>Regarding the djinn, I decided they should be their own class of spirits. Broadly speaking, the spiritual/magical beings are either angels (lesser primordial spirits aligned with the Creator), demons (lesser primordial spirits aligned against the Creator), or djinn (lesser primordial spirits who were neutral in the primordial conflict, but asked permission to live in the Creation and were granted it under conditions). So there are the classical djinn with elemental affinities, but there are also the sila (minor spirits who can take the form of magical animals), ghuls (minor djinn tasked with caring for the bodies of those who die in the wilderness), and others. Djinn have free will, so some of them are devout and responsible, while others are selfish and neglectful of their duties.</p><p></p><p>In game terms, I don't make too much of the fey/djinn distinction. Both terms designate immortal, magical spirit-creatures, and most abilities that affect one will affect both; edge cases can be decided on the fly. Conjure Fey won't conjure an ifrit, but it might call a sila if one is around. Protection from Evil and Good will hedge out both fey and djinn. </p><p></p><p>I don't use the feywild or shadowfell; there is only the one Creation, and djinni and fey may live in remote places but don't have their own dimension.</p><p></p><p>I tweaked the warlock a little, replacing the PH pacts with elemental djinni pacts. For example, the Efreeti warlock is basically an Infernal warlock. I also added Planar Ally and Imprisonment as high-level warlock invocations.</p><p></p><p>Finally, I'd like to encourage you to exercise your creativity without worrying about "appropriation". The creative process is all about letting your brain melt all sorts of information together and spit out something that you find exciting and new. With luck, other people like it too. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>Best,</p><p>Ben</p></blockquote><p></p>
[QUOTE="fuindordm, post: 6939182, member: 5435"] Interesting read, thanks for posting. I'm running an Arabian Nights-style campaign right now, and when designing it I was also concerned that monotheism and determinism are central themes of the source folklore, which would be lost if we defaulted to fantasy polytheism. However, at the same time I didn't want to just import a real religion into the setting. My solution was to design a fantasy monotheistic relation called Al-Toya which is REMINISCENT of Islam, and can fit snugly into a fantasy world where people behave like they do in the Arabian Nights. It has a unique creator God, it has a prophet, and the religion was born fairly recently. I also wrote a few creation myths that are REMINISCENT of real-world monotheistic traditions, to give the religion a little more depth. So the PCs are all from Arabia, they are all followers of Al-Toya and the Prophet, but since this is a recent religion Arabia is surrounded by Hindustan, former Persia, and Africa, with a wide variety of competing philosophies and religions to spice things up. Regarding the djinn, I decided they should be their own class of spirits. Broadly speaking, the spiritual/magical beings are either angels (lesser primordial spirits aligned with the Creator), demons (lesser primordial spirits aligned against the Creator), or djinn (lesser primordial spirits who were neutral in the primordial conflict, but asked permission to live in the Creation and were granted it under conditions). So there are the classical djinn with elemental affinities, but there are also the sila (minor spirits who can take the form of magical animals), ghuls (minor djinn tasked with caring for the bodies of those who die in the wilderness), and others. Djinn have free will, so some of them are devout and responsible, while others are selfish and neglectful of their duties. In game terms, I don't make too much of the fey/djinn distinction. Both terms designate immortal, magical spirit-creatures, and most abilities that affect one will affect both; edge cases can be decided on the fly. Conjure Fey won't conjure an ifrit, but it might call a sila if one is around. Protection from Evil and Good will hedge out both fey and djinn. I don't use the feywild or shadowfell; there is only the one Creation, and djinni and fey may live in remote places but don't have their own dimension. I tweaked the warlock a little, replacing the PH pacts with elemental djinni pacts. For example, the Efreeti warlock is basically an Infernal warlock. I also added Planar Ally and Imprisonment as high-level warlock invocations. Finally, I'd like to encourage you to exercise your creativity without worrying about "appropriation". The creative process is all about letting your brain melt all sorts of information together and spit out something that you find exciting and new. With luck, other people like it too. :-) Best, Ben [/QUOTE]
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