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Tur An Tiel--Bones of the Dragon.
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<blockquote data-quote="Rhialto" data-source="post: 6180" data-attributes="member: 630"><p><strong>Overview of Tur An Tiel, Part Five</strong></p><p></p><p><strong>LOST NATIONS OF TUR AN TIEL</strong></p><p></p><p>What follows is a listing of those nations whose names are uttered in story and song, but who no longer exist upon the Bones of the Dragon. This list is not complete, but covers all major kingdoms.</p><p></p><p>Alba Tor--The holy kingdom of knights, home of the Order of Lleu. Once a beacon of light and hope, which stood against the darkness. But then came the corruption. And then the decay. And then the fall. Urek Mersa stands now in its place.</p><p></p><p>Eir Neis--A Dawn Kingdom of the Elves. Eir Neis fought valiantly, but was destroyed in the War Against the Darkness by the Quaesteri of Vrus Kheinish. Many inhabitants fled to Ienil Fersa and Tae Noch Riel, while others sought the mercy of Caz Murdin.</p><p></p><p>Fion Essei--The Great Kingdom of the Elves, it fought against Jotunpeak, and the Zhalesu. Lost through arrogance and civil war.</p><p></p><p>Jotunpeak--Citadel of the Giants, from where they tried to forge an empire over all other races, during the Great Age. Destroyed at the war's end, leaving them scattered.</p><p></p><p>Lara Feillen--Dawn Kingdom of Quiet Tears. The pale shadow of Fion Essei, Lara Feillen stood valiantly for years a friend to men, but in time civil war weakened it, and it fell to the Quaesteri.</p><p></p><p>Makin--One of the Seven Great Halls of the Nibelungen Dvarro. Makin was always the smallest of the Nibelungen Halls, and in time, the Dwarrows were overrun by their evil kin, the Dark Goblins, in the First Underwar.</p><p></p><p>Marizid--One of the Seven Great Halls of the Nibelungen Dvarro, Marizid was built during the height of Fion Essei, and came to lie uncomfortably close to Seired Masa. The condition of siege was stressful to them for years, and the Underwars weakened them greatly. At the sixtieth Thegnsprak, Marizid sent no emissary. A later investigation found the kingdom deserted.</p><p></p><p>Mekaln--One of the Seven Great Halls of the Nibelungen Dvarro. Mekaln was destroyed by High Thegn Orric y Bressa of Meiled for sheltering cousins to the deposed Telyn clan. For this act, Orric came to be known as "Kinslayer" and "Peacebreaker".</p><p></p><p>Miltor--One of the Seven Great Halls of the Nibelungen Dvarro. It was destroyed suddenly by the March of the Destracht. It was the last remaining Great Hall beside Meiled.</p><p></p><p>Morag--One of the Seven Great Halls of the Nibelungen Dvarro. Morag was destroyed in the War of the Giants.</p><p></p><p>Murin--One of the Seven Great Halls of the Nibelungen Dvarro. Fought the War of Vengence against Meiled. The Dwarrow of Murin lost so heavily on the field, that most fled to join the Hobeya. High Thegn Norl y Bressa ordered the tunnels collapsed, earning him the name of "Stonesmasher" and "Craftdestroyer".</p><p></p><p>Nir Frei--A Dawn Kingdom of the Elves. Smaller than many of the other Dawn Kingdoms, Nir Frei was weakened by plagues, strife, and dormant fiends summoned during the the War of Twin Darks, later freed over the years by design or happestance. Nire Frei lost heavily in the War Against Darkness, and the War of Ravens' Delight. In time it was conquered and put to the sword by Syran Emperor Cadafel VI. The survivors fled to Taroch Briach, which later reclaimed the land.</p><p></p><p>Rusica--A great land, ruled over by the priests of Sirus, Lord of Harvests. Rusica was near a paradise for centuries, though the later years of the Golden Age saw an increasingly authoritarian cast to the ruling theocracy, no doubt aided by the secession and rise of Rusinia. As various wars were fought against the Sorcerous Dynasties, a certain desperation overtook the priests, who at the suggestion of their god, began a complex ritual to defeat their rivals. The results of that ritual were devastating--all Clerics, Druids and Zealots of Sirus lost their powers. For ten years, the Rusinians held the field, claiming over half of Rusica. Then, the remaining priests found their powers returning. The forces of Rusinia were routed, and for a time there was peace. However, it was soon found that the priests of Sirus were not what they had been--instead of kind lovers of nature, they were now cold servants of decay. Rusica's loyalty to the Lord of Rot turned them hard, cruel, and vile. The wars against Rusinia continued for centuries, each side committing atrocities to defeat the others, but in the end, the day went to Rusica. The last of the Sorcerous Dynasties was killed, their cities razed, and the inhabitants brought back as slaves. However, a century later, a slave revolt led by a charismatic leader destroyed the kingdom, as the Priests of Sirus unleashed devastating magicks that raised mountains, and turned the land of Rusica into swamp and desert.</p><p></p><p>Rusinia--Kingdom of the Sorcerous Dynasties. Rusinia was formed by an alliance of families who discovered they possessed an innate gift for magic. They quickly conquered a large area of land, and seceded from the Kingdom of Rusica. Styling themselves the heirs to the Zhalesu, the Dynasts ruled with arrogant cruelty, viewing themselves as near-gods. The Sorcerous Dynasties conquered heavily into the Southern Aguire--ruins have even been found on the Isle of Cassira. The Aguirans were taking as slaves, for Rusinians held Rus as higher than other peoples. Like the Zhalesu before them, they held no court with the divine. The Church of Rusinia was a mouthpiece for the Dynasts, and worshiped magic, not gods. Such high standing weakened the Dynasts--Throughout the wars with Rusica, the ruling families quarrelled amongst themselves. Eventually, this would be their doom. While it is normal to view the Sorcerous Dynasties as corrupt and evil to the core, it should be pointed out that they ruled with much looser hand than the Rusicans, and were far preferable to the late Rusicans. Indeed, several Dynasties were worthwhile, even commendable. When Rusica finally conquered, they destroyed almost all of the Rusinian cities, and culture. The Sorcerous Dynasties were wiped out, the Church of Rusinia destroyed, and the people of Rusinia enslaved. However, in its own way the nation of Rusinia won in the end, as it was Rusinian slaves who led the revolt against the Rusicans--including one who showed most remarkable abilities...</p><p></p><p>Taign Cara--A Dawn Kingdom of the Elves. The Isle of the Blessed, Taign Cara was a peaceful, prosperous nation traded heavily with men, and distanced themselves from the fighting of their kindred. Their peaceful nature made them a tempting target for the Azerai, who descended and slaughtered the entire nation in the dwindling days of the Azerai Dominion. However, that very night the spirits of the Elves rose up and slaughtered their killers. It was then Taign Cara became Ulnith Cara--the Cursed Isle. And another flower of the dawn passed from this world...</p><p></p><p>The Zhalesu Autarchy--An ancient and mysterious race, said to be kin to the Elves, the Zhalesu were a golden-skinned race of sorcerers, that grew their fingernails long and ruled the East of Eldheim and the One Continent before that. Though they aided the Elves, Nibelungen, and men against the Giants, they served with a cold courtesy, even though the Ymir's Brood threatened them as well. The Zhalesu created the Autarchy, a group city-states under the rule of Sorcerer Kings. They worshipped no gods--indeed the word Zhalesu means "The Godless" in their mellifluous tongue. The Sorcerer Kings saw themselves as divine, and would never bend to an equal. The Zhalesu enslaved men, to build their cruel cites, and ruled with arroganace and decadence. In time, the kingdom of Fion Essei went to war with them. The Zhalesu fell, many being killed by their former slaves. While a handful of Zhalesu city-states remained past the war, they quickly fell to infighting. There are no more Zhalesu in the world--the race is dead.</p></blockquote><p></p>
[QUOTE="Rhialto, post: 6180, member: 630"] [b]Overview of Tur An Tiel, Part Five[/b] [b]LOST NATIONS OF TUR AN TIEL[/b] What follows is a listing of those nations whose names are uttered in story and song, but who no longer exist upon the Bones of the Dragon. This list is not complete, but covers all major kingdoms. Alba Tor--The holy kingdom of knights, home of the Order of Lleu. Once a beacon of light and hope, which stood against the darkness. But then came the corruption. And then the decay. And then the fall. Urek Mersa stands now in its place. Eir Neis--A Dawn Kingdom of the Elves. Eir Neis fought valiantly, but was destroyed in the War Against the Darkness by the Quaesteri of Vrus Kheinish. Many inhabitants fled to Ienil Fersa and Tae Noch Riel, while others sought the mercy of Caz Murdin. Fion Essei--The Great Kingdom of the Elves, it fought against Jotunpeak, and the Zhalesu. Lost through arrogance and civil war. Jotunpeak--Citadel of the Giants, from where they tried to forge an empire over all other races, during the Great Age. Destroyed at the war's end, leaving them scattered. Lara Feillen--Dawn Kingdom of Quiet Tears. The pale shadow of Fion Essei, Lara Feillen stood valiantly for years a friend to men, but in time civil war weakened it, and it fell to the Quaesteri. Makin--One of the Seven Great Halls of the Nibelungen Dvarro. Makin was always the smallest of the Nibelungen Halls, and in time, the Dwarrows were overrun by their evil kin, the Dark Goblins, in the First Underwar. Marizid--One of the Seven Great Halls of the Nibelungen Dvarro, Marizid was built during the height of Fion Essei, and came to lie uncomfortably close to Seired Masa. The condition of siege was stressful to them for years, and the Underwars weakened them greatly. At the sixtieth Thegnsprak, Marizid sent no emissary. A later investigation found the kingdom deserted. Mekaln--One of the Seven Great Halls of the Nibelungen Dvarro. Mekaln was destroyed by High Thegn Orric y Bressa of Meiled for sheltering cousins to the deposed Telyn clan. For this act, Orric came to be known as "Kinslayer" and "Peacebreaker". Miltor--One of the Seven Great Halls of the Nibelungen Dvarro. It was destroyed suddenly by the March of the Destracht. It was the last remaining Great Hall beside Meiled. Morag--One of the Seven Great Halls of the Nibelungen Dvarro. Morag was destroyed in the War of the Giants. Murin--One of the Seven Great Halls of the Nibelungen Dvarro. Fought the War of Vengence against Meiled. The Dwarrow of Murin lost so heavily on the field, that most fled to join the Hobeya. High Thegn Norl y Bressa ordered the tunnels collapsed, earning him the name of "Stonesmasher" and "Craftdestroyer". Nir Frei--A Dawn Kingdom of the Elves. Smaller than many of the other Dawn Kingdoms, Nir Frei was weakened by plagues, strife, and dormant fiends summoned during the the War of Twin Darks, later freed over the years by design or happestance. Nire Frei lost heavily in the War Against Darkness, and the War of Ravens' Delight. In time it was conquered and put to the sword by Syran Emperor Cadafel VI. The survivors fled to Taroch Briach, which later reclaimed the land. Rusica--A great land, ruled over by the priests of Sirus, Lord of Harvests. Rusica was near a paradise for centuries, though the later years of the Golden Age saw an increasingly authoritarian cast to the ruling theocracy, no doubt aided by the secession and rise of Rusinia. As various wars were fought against the Sorcerous Dynasties, a certain desperation overtook the priests, who at the suggestion of their god, began a complex ritual to defeat their rivals. The results of that ritual were devastating--all Clerics, Druids and Zealots of Sirus lost their powers. For ten years, the Rusinians held the field, claiming over half of Rusica. Then, the remaining priests found their powers returning. The forces of Rusinia were routed, and for a time there was peace. However, it was soon found that the priests of Sirus were not what they had been--instead of kind lovers of nature, they were now cold servants of decay. Rusica's loyalty to the Lord of Rot turned them hard, cruel, and vile. The wars against Rusinia continued for centuries, each side committing atrocities to defeat the others, but in the end, the day went to Rusica. The last of the Sorcerous Dynasties was killed, their cities razed, and the inhabitants brought back as slaves. However, a century later, a slave revolt led by a charismatic leader destroyed the kingdom, as the Priests of Sirus unleashed devastating magicks that raised mountains, and turned the land of Rusica into swamp and desert. Rusinia--Kingdom of the Sorcerous Dynasties. Rusinia was formed by an alliance of families who discovered they possessed an innate gift for magic. They quickly conquered a large area of land, and seceded from the Kingdom of Rusica. Styling themselves the heirs to the Zhalesu, the Dynasts ruled with arrogant cruelty, viewing themselves as near-gods. The Sorcerous Dynasties conquered heavily into the Southern Aguire--ruins have even been found on the Isle of Cassira. The Aguirans were taking as slaves, for Rusinians held Rus as higher than other peoples. Like the Zhalesu before them, they held no court with the divine. The Church of Rusinia was a mouthpiece for the Dynasts, and worshiped magic, not gods. Such high standing weakened the Dynasts--Throughout the wars with Rusica, the ruling families quarrelled amongst themselves. Eventually, this would be their doom. While it is normal to view the Sorcerous Dynasties as corrupt and evil to the core, it should be pointed out that they ruled with much looser hand than the Rusicans, and were far preferable to the late Rusicans. Indeed, several Dynasties were worthwhile, even commendable. When Rusica finally conquered, they destroyed almost all of the Rusinian cities, and culture. The Sorcerous Dynasties were wiped out, the Church of Rusinia destroyed, and the people of Rusinia enslaved. However, in its own way the nation of Rusinia won in the end, as it was Rusinian slaves who led the revolt against the Rusicans--including one who showed most remarkable abilities... Taign Cara--A Dawn Kingdom of the Elves. The Isle of the Blessed, Taign Cara was a peaceful, prosperous nation traded heavily with men, and distanced themselves from the fighting of their kindred. Their peaceful nature made them a tempting target for the Azerai, who descended and slaughtered the entire nation in the dwindling days of the Azerai Dominion. However, that very night the spirits of the Elves rose up and slaughtered their killers. It was then Taign Cara became Ulnith Cara--the Cursed Isle. And another flower of the dawn passed from this world... The Zhalesu Autarchy--An ancient and mysterious race, said to be kin to the Elves, the Zhalesu were a golden-skinned race of sorcerers, that grew their fingernails long and ruled the East of Eldheim and the One Continent before that. Though they aided the Elves, Nibelungen, and men against the Giants, they served with a cold courtesy, even though the Ymir's Brood threatened them as well. The Zhalesu created the Autarchy, a group city-states under the rule of Sorcerer Kings. They worshipped no gods--indeed the word Zhalesu means "The Godless" in their mellifluous tongue. The Sorcerer Kings saw themselves as divine, and would never bend to an equal. The Zhalesu enslaved men, to build their cruel cites, and ruled with arroganace and decadence. In time, the kingdom of Fion Essei went to war with them. The Zhalesu fell, many being killed by their former slaves. While a handful of Zhalesu city-states remained past the war, they quickly fell to infighting. There are no more Zhalesu in the world--the race is dead. [/QUOTE]
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